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General Tabletop Discussion
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Ten observations on Castles & Crusades compared to d20.
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<blockquote data-quote="Mythmere1" data-source="post: 1994601" data-attributes="member: 26563"><p>I think anyone who totally loves the d20 skill check system will dislike C&C. That's not a bash on C&C - I love the game. But there are two types of gamers (roughly, and in this context) - those who enjoy deep specificity and don't mind the extra time it takes - and those who think that skills (and other d20 features) take too long and inhibit what's important about play.</p><p></p><p>Although you can house rule lots of things in C&C (like pulling modifiers from d20 for convenience, as mentioned above), putting in a skill system would be hard. I think one of the core objectives of C&Cs design is built around freeing character classes from an inherent reliance on either skills or feats.</p><p></p><p>There is going to be a skill system optional rule included in the CKG, as I understand, but that book won't be out until GenCon. And the rule will still probably be highly simplified.</p><p></p><p>C&C isn't for some people, period. However, if you're not sure, I'd recommend giving it a try. Many of the benefits aren't immediately apparent, and it's worth listening to the people who've played it. It has a truly 1E feel, preparation time is incredibly short, and the pacing is much faster, leaving more time for role-playing. It FEELS different from 3E. Very odd, but very cool.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 1994601, member: 26563"] I think anyone who totally loves the d20 skill check system will dislike C&C. That's not a bash on C&C - I love the game. But there are two types of gamers (roughly, and in this context) - those who enjoy deep specificity and don't mind the extra time it takes - and those who think that skills (and other d20 features) take too long and inhibit what's important about play. Although you can house rule lots of things in C&C (like pulling modifiers from d20 for convenience, as mentioned above), putting in a skill system would be hard. I think one of the core objectives of C&Cs design is built around freeing character classes from an inherent reliance on either skills or feats. There is going to be a skill system optional rule included in the CKG, as I understand, but that book won't be out until GenCon. And the rule will still probably be highly simplified. C&C isn't for some people, period. However, if you're not sure, I'd recommend giving it a try. Many of the benefits aren't immediately apparent, and it's worth listening to the people who've played it. It has a truly 1E feel, preparation time is incredibly short, and the pacing is much faster, leaving more time for role-playing. It FEELS different from 3E. Very odd, but very cool. [/QUOTE]
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