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Ten players. One DM.
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<blockquote data-quote="Mishihari Lord" data-source="post: 2664475" data-attributes="member: 128"><p>I've run groups this size before and it wasn't bad. Here's what I did:</p><p></p><p>Keep things moving. The less time people have to wait for their turn to act the better.</p><p></p><p>Insist that players know what they're going to do on their action. If they don't then their character just sits there for a round. Seriously, they had plenty of time to figure out what to do. I gave them about 15 sec before moving on.</p><p></p><p>Don't wait while rules are looked up. If a player casts a spell, his book should be open to that page. Have one of the players waiting to act look up a rule for you if you must see it.</p><p></p><p>Characters don't go off by themselves, because then you have 9 people sitting and waiting. I never made a decree on this one, I just killed characters that did. They were likely to run into challenges intended for the whole party.</p><p></p><p>Be prepared. You don't want to slow things down by looking up stuff either. Put bookmarks in your Monster Manual for everything you're going to use. Plan tactics ahead of time so you don't have to think them up in-game.</p><p></p><p>Give everyone a chance to shine. If someone is not doing much, put in a challenge where he's the best person to take it on.</p><p></p><p>Encourage side conversations (quietly) If two players are discussing strategy, a puzzle, or a trade while you're dealing with someone else, then they;re engaged and having fun.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 2664475, member: 128"] I've run groups this size before and it wasn't bad. Here's what I did: Keep things moving. The less time people have to wait for their turn to act the better. Insist that players know what they're going to do on their action. If they don't then their character just sits there for a round. Seriously, they had plenty of time to figure out what to do. I gave them about 15 sec before moving on. Don't wait while rules are looked up. If a player casts a spell, his book should be open to that page. Have one of the players waiting to act look up a rule for you if you must see it. Characters don't go off by themselves, because then you have 9 people sitting and waiting. I never made a decree on this one, I just killed characters that did. They were likely to run into challenges intended for the whole party. Be prepared. You don't want to slow things down by looking up stuff either. Put bookmarks in your Monster Manual for everything you're going to use. Plan tactics ahead of time so you don't have to think them up in-game. Give everyone a chance to shine. If someone is not doing much, put in a challenge where he's the best person to take it on. Encourage side conversations (quietly) If two players are discussing strategy, a puzzle, or a trade while you're dealing with someone else, then they;re engaged and having fun. [/QUOTE]
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