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Ten players. One DM.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2664503" data-attributes="member: 19675"><p>I recently ran a campaign for 9 people that folded due to out of game reasons. The only problem I had was when too many people wanted to plot, plan or shop while others wanted to get on with the adventure.</p><p></p><p>While it can be intimidating, one thing about a large group is that it allows the players to exercise their creativity. Instead of feeling that "someone's got to be the cleric, and we need one more front-line fighter" the players can distribute those duties and powers over a wider range of PCs. They can SPECIALIZE their roles.</p><p></p><p>Of course, it WILL demand that the DM does his homework, and design adventures and encounters in such a way that nobody gets too bored.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2664503, member: 19675"] I recently ran a campaign for 9 people that folded due to out of game reasons. The only problem I had was when too many people wanted to plot, plan or shop while others wanted to get on with the adventure. While it can be intimidating, one thing about a large group is that it allows the players to exercise their creativity. Instead of feeling that "someone's got to be the cleric, and we need one more front-line fighter" the players can distribute those duties and powers over a wider range of PCs. They can SPECIALIZE their roles. Of course, it WILL demand that the DM does his homework, and design adventures and encounters in such a way that nobody gets too bored. [/QUOTE]
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