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Ten players. One DM.
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<blockquote data-quote="StupidSmurf" data-source="post: 2664878" data-attributes="member: 35893"><p>Our current Realms campaign has 11 people. The most I've ever run in a continuous, sustained campaign was 17 in an AD&D campaign back in college. Here's my observations:</p><p></p><p>1. Make sure the phrase "So, does everyone agree on this?" is used a LOT by you.</p><p></p><p>2. If you're creating your own adventures, make sure each monster/NPC entry has fully listed stats to cut down on look-ups.</p><p></p><p>3. Put together a "Master Player Tracker"...mine has: Player Name, Character Name, Class/Level, Alignment, AC N/FF/T, Saves, Important Skills, Stats, HP, and Notes (Spell Resistance, Cloak of Displacement, Immunities).</p><p></p><p>4. Using said Tracker, keep track of hit point damage done to party members by your beasties.</p><p></p><p>5. Get a party leader. Might also be nice to have a co-leader so as to dispel the idea that the party's become a one-person show.</p><p></p><p>6. Appoint one person to keep track of loot and kills.</p><p></p><p>7. Invoke important rule: "Do NOT speak while I'm describing the situation. If you miss something, it's not my fault."</p><p></p><p>8. Invoke important rule: "Act and speak on YOUR turn, stay alert on other's turns."</p><p></p><p>9. Assure each player that he/she will get a chance to do something in the round, and it's not a "Speak up all at once or you're hosed" situation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2664878, member: 35893"] Our current Realms campaign has 11 people. The most I've ever run in a continuous, sustained campaign was 17 in an AD&D campaign back in college. Here's my observations: 1. Make sure the phrase "So, does everyone agree on this?" is used a LOT by you. 2. If you're creating your own adventures, make sure each monster/NPC entry has fully listed stats to cut down on look-ups. 3. Put together a "Master Player Tracker"...mine has: Player Name, Character Name, Class/Level, Alignment, AC N/FF/T, Saves, Important Skills, Stats, HP, and Notes (Spell Resistance, Cloak of Displacement, Immunities). 4. Using said Tracker, keep track of hit point damage done to party members by your beasties. 5. Get a party leader. Might also be nice to have a co-leader so as to dispel the idea that the party's become a one-person show. 6. Appoint one person to keep track of loot and kills. 7. Invoke important rule: "Do NOT speak while I'm describing the situation. If you miss something, it's not my fault." 8. Invoke important rule: "Act and speak on YOUR turn, stay alert on other's turns." 9. Assure each player that he/she will get a chance to do something in the round, and it's not a "Speak up all at once or you're hosed" situation. :) [/QUOTE]
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