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Ten players. One DM.
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<blockquote data-quote="wingsandsword" data-source="post: 2667349" data-attributes="member: 14159"><p>I can't advise you <strong>against</strong> this course of action enough. I know I would be mortally offended, outright enraged even, if the DM appointed one player as the boss of the others, capiable of overriding anything I say or want my character to do. How wonderful it is when the "Caller" decides that your PC is going to bravely sacrifice himself to save the rest of the party, or give his magic sword to the Caller's PC, and his decision on that is final. People go to D&D games to play D&D, not to be part of a group of advisors to the one person who is actually playing D&D with the DM.</p><p></p><p>Now, the first D&D game I ever played in had 10 PC's, I was the 10th actually (the last person joining). After that, the DM swore to never have more than 6 PC's in a game. We had a few players who, honestly, weren't paying attention and didn't do much other than sit at the table and play gameboy or idly read the rulebook, they generally only got involved in combat or for major decisions. We also used no Battlemats or Miniatures. This was in AD&D 2e, and minis and battlemats weren't common.</p><p></p><p>Now, something I can suggest you not do: Boot players from the game when their character dies just to cut the numbers down. I've been on the receiving end of this and it sucks big time when not only does your character die: you're kicked out of the game as well. If you tell players that "if your character dies you're out of the game", since that encourages players to not be very heroic.</p><p></p><p>The most I've run for personally is 7, and that's getting unwieldy. Personally I'd call 5 an ideal group.</p><p></p><p>I'd suggest that you tell people how many are going to be in the game, and see how many people are still interested, and if you ask for people to step aside (at least temporarily until an opening comes available later) how many will you get.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2667349, member: 14159"] I can't advise you [b]against[/b] this course of action enough. I know I would be mortally offended, outright enraged even, if the DM appointed one player as the boss of the others, capiable of overriding anything I say or want my character to do. How wonderful it is when the "Caller" decides that your PC is going to bravely sacrifice himself to save the rest of the party, or give his magic sword to the Caller's PC, and his decision on that is final. People go to D&D games to play D&D, not to be part of a group of advisors to the one person who is actually playing D&D with the DM. Now, the first D&D game I ever played in had 10 PC's, I was the 10th actually (the last person joining). After that, the DM swore to never have more than 6 PC's in a game. We had a few players who, honestly, weren't paying attention and didn't do much other than sit at the table and play gameboy or idly read the rulebook, they generally only got involved in combat or for major decisions. We also used no Battlemats or Miniatures. This was in AD&D 2e, and minis and battlemats weren't common. Now, something I can suggest you not do: Boot players from the game when their character dies just to cut the numbers down. I've been on the receiving end of this and it sucks big time when not only does your character die: you're kicked out of the game as well. If you tell players that "if your character dies you're out of the game", since that encourages players to not be very heroic. The most I've run for personally is 7, and that's getting unwieldy. Personally I'd call 5 an ideal group. I'd suggest that you tell people how many are going to be in the game, and see how many people are still interested, and if you ask for people to step aside (at least temporarily until an opening comes available later) how many will you get. [/QUOTE]
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