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Ten rules for dm conduct
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<blockquote data-quote="Desdichado" data-source="post: 1205669" data-attributes="member: 2205"><p>In fact, here's the detailed list (kinda bored, had time, what the heck.)</p><p></p><p>DMs rules of conduct.</p><p></p><p>0. I will find a group that fits my gaming style <strong>if possible. If not, I'll be flexible enough to fit into the group I can find. In general, I'm more interested in playing with friends where possible rather than just playing for its own sake.</strong></p><p></p><p>1. I will know the rules<strong> reasonably well, and also know when to not bother with the minutae of the rules when it makes sense.</strong></p><p></p><p>2. I will keep any house rules printed out for all to know and see <strong>assuming that's reasonable for all house rules. For house rules that substantially change the way the printed rules work, I'll certainly do this.</strong></p><p></p><p>3. When I make a mistake, I will tell the players and make the correction either in or outside the game as necessary <strong>maybe. Depends on the nature of the mistake and the consequences of it. Most likely I'll just tell the players I made a mistake and that <em>going forward</em> things will be done differently. I'm very unlikely to retrofit anything because of a mistake.</strong></p><p></p><p>4. I will listen to rules challenges and then give a fair judgment<strong> as long as they aren't bogging down the game. It's one thing for a player to point out I'm doing something wrong, it's another thing entirely for a player to play competitively.</strong></p><p></p><p>5. I will not bring out of game problems into the game. <strong>I will also not ignore dealing with out of game problems though, although it is true that they won't be reflected in the game itself. After all, the game is a group social activity.</strong></p><p></p><p>6. I will be fair to all players<strong> of course.</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>7. I will be reasonable about using NO. But will use no as necessary.</p><p></p><p>8. I will tell my gamers my views alignment and play accordingly. <strong>Actually, I hate alignment and typically take it out of the game entirely.</strong></p><p></p><p>9. I will not be abused. <strong>Is this a rule, really? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></strong></p><p></p><p>10. I will realize it is only a game. <strong>But an important game, and important to the players of the game. I will also not use the "it's only a game" excuse to blow the game off in any way.</strong></p></blockquote><p></p>
[QUOTE="Desdichado, post: 1205669, member: 2205"] In fact, here's the detailed list (kinda bored, had time, what the heck.) DMs rules of conduct. 0. I will find a group that fits my gaming style [b]if possible. If not, I'll be flexible enough to fit into the group I can find. In general, I'm more interested in playing with friends where possible rather than just playing for its own sake.[/b] 1. I will know the rules[b] reasonably well, and also know when to not bother with the minutae of the rules when it makes sense.[/b] 2. I will keep any house rules printed out for all to know and see [b]assuming that's reasonable for all house rules. For house rules that substantially change the way the printed rules work, I'll certainly do this.[/b] 3. When I make a mistake, I will tell the players and make the correction either in or outside the game as necessary [b]maybe. Depends on the nature of the mistake and the consequences of it. Most likely I'll just tell the players I made a mistake and that [i]going forward[/i] things will be done differently. I'm very unlikely to retrofit anything because of a mistake.[/b] 4. I will listen to rules challenges and then give a fair judgment[b] as long as they aren't bogging down the game. It's one thing for a player to point out I'm doing something wrong, it's another thing entirely for a player to play competitively.[/b] 5. I will not bring out of game problems into the game. [b]I will also not ignore dealing with out of game problems though, although it is true that they won't be reflected in the game itself. After all, the game is a group social activity.[/b] 6. I will be fair to all players[b] of course.[/b] :D 7. I will be reasonable about using NO. But will use no as necessary. 8. I will tell my gamers my views alignment and play accordingly. [b]Actually, I hate alignment and typically take it out of the game entirely.[/b] 9. I will not be abused. [b]Is this a rule, really? :eek:[/b] 10. I will realize it is only a game. [b]But an important game, and important to the players of the game. I will also not use the "it's only a game" excuse to blow the game off in any way.[/b] [/QUOTE]
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