The ZEITGEIST adventure path for D&D 4th Edition and the Pathfinder RPG is imminent, and we know you're impatient. It's going to be awesome. Even more awesome than War of the Burning Sky was, and that was pretty darn awesome! In a few days we'll have a fantastic trailer to show you, but in the meantime here is a veritable pile of previews from the Player's Guide. You'll need to be logged in to EN World to view these.
These are the D&D 4th Edition versions of the material; the Pathfinder version ZEITGEIST Player's Guide will, of course, have Pathfinder versions of them.
I like what I'm seeing, but I'm confused about the Technologist. The simulacrum has a speed of 4 but can't move on its own? Also, there's a typo in the power's header.
Took a quick look at Spirit Medium...
Obviously these are previews, but i'll point out a few things incase they haven't been caught yet to clear up confusion and bring more in line with 4e:
Speak with Spirit should be a Close Burst 1 instead of Melee 1.
Unfinished Business should have the Conjuration keyword, and I presume that the effect would be better worded as:
Effect: Choose a creature that was killed or destroyed this
encounter within three miles of your current location. It must still be at 0 hit points or fewer. You Conjure the spirt of that creature in a square within the burst. The creature attacks with one of its at-will attacks as if it were alive. You choose the power it uses and any decisions for the power, such as targeting or forced movement. The creature gains a +2
power bonus to its attack rolls for this attack, and it deals full
damage to insubstantial targets. After the attack, the conjured spirit is removed from play.