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Tenser's floating Disk
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<blockquote data-quote="longhairmathgeek" data-source="post: 1874943" data-attributes="member: 17902"><p><strong>I rode one, but...</strong></p><p></p><p>I rode a tensor's, and thought it was great fun (let's see, purple wurms, tremorsense.... let's float along in midair on a tensor's!!) But that doesn't change the fact I think riding it is overpowered. I don't have strong reasons, but several weak ones taken together:</p><p></p><p>1) Compare to Rabbitfoot, a 1st level druid/ranger spell in Scarred Lands. Rabbitfoot gives +2/caster level, max of +10, move silently bonus. A Druid casting it at 1st level gets a +2 bonus.</p><p></p><p>Tensor's disk allows the user to float along completely silently for hours. A wizard casting it at first level gets an unbeatable move silent bonus. It should be pointed out that this is not a perfect substitution: it does not allow the user to manipulate objects any more silently.</p><p></p><p>2) Comparison to levitation/Waterwalk: Already discussed.</p><p></p><p>3) Nullify Tremorsense: ridden, the disk completely counters tremorsense. not bad...</p><p></p><p>4) Higher ground: If 3' up in the air doesn't give you +1 melee for being on higher ground, I don't know what does.</p><p></p><p>5) Traps: most traps will not be triggered by someone floating along on a tensor's... they are pressure sensitive or have tripwires within 6" of the floor. Most things a Halfling can walk into a disk can float over.</p><p></p><p>6) Flexibility: Combine all the advantages just given with the fact that it can also be used to nullify load requirements for your entire party/save you the cost of a packhorse.</p><p></p><p>Not to mention the other creative uses of having an instant stepladder around (+3 foot vertical jump, for example).</p><p></p><p>Taken all together, these make riding the disk seem pretty potent, and importantly, pretty flexible. Flexible enough that it's worth it to memorize a tensor's every day, almost irregardless of what sort of activity is being engaged in or what level the party is at. And that is why I think it's overpowered.</p><p></p><p>That having been said, without an official ruling it's up to the individual DM to determine if an overpowered ability may be used.</p></blockquote><p></p>
[QUOTE="longhairmathgeek, post: 1874943, member: 17902"] [b]I rode one, but...[/b] I rode a tensor's, and thought it was great fun (let's see, purple wurms, tremorsense.... let's float along in midair on a tensor's!!) But that doesn't change the fact I think riding it is overpowered. I don't have strong reasons, but several weak ones taken together: 1) Compare to Rabbitfoot, a 1st level druid/ranger spell in Scarred Lands. Rabbitfoot gives +2/caster level, max of +10, move silently bonus. A Druid casting it at 1st level gets a +2 bonus. Tensor's disk allows the user to float along completely silently for hours. A wizard casting it at first level gets an unbeatable move silent bonus. It should be pointed out that this is not a perfect substitution: it does not allow the user to manipulate objects any more silently. 2) Comparison to levitation/Waterwalk: Already discussed. 3) Nullify Tremorsense: ridden, the disk completely counters tremorsense. not bad... 4) Higher ground: If 3' up in the air doesn't give you +1 melee for being on higher ground, I don't know what does. 5) Traps: most traps will not be triggered by someone floating along on a tensor's... they are pressure sensitive or have tripwires within 6" of the floor. Most things a Halfling can walk into a disk can float over. 6) Flexibility: Combine all the advantages just given with the fact that it can also be used to nullify load requirements for your entire party/save you the cost of a packhorse. Not to mention the other creative uses of having an instant stepladder around (+3 foot vertical jump, for example). Taken all together, these make riding the disk seem pretty potent, and importantly, pretty flexible. Flexible enough that it's worth it to memorize a tensor's every day, almost irregardless of what sort of activity is being engaged in or what level the party is at. And that is why I think it's overpowered. That having been said, without an official ruling it's up to the individual DM to determine if an overpowered ability may be used. [/QUOTE]
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