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Tenser's floating Disk
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<blockquote data-quote="Jalkain" data-source="post: 1881435" data-attributes="member: 2473"><p>In the text it says the disc follows you. I think it goes without saying that the designers didn't intend that the follow range could be set equal to + or - the spell range, since I don't think I know of a single instance where negative distances are used in DnD.</p><p></p><p>In fact, to use your own mathematical approach, the text indicates that the disc follows the caster. That means that the set follow distance is a scalar, not a vector. In other words, you get to set the magnitude of the disc's position vector relative to the caster, but not any directional component. The directional component is determined purely by the relative positions of the disc and the wizard. You can change that by moving around, but not through any other means.</p><p></p><p>Since only the scalar component can be set, your use of negative numbers is rendered invalid, since a magnitude less than 0 is meaningless in this context.</p></blockquote><p></p>
[QUOTE="Jalkain, post: 1881435, member: 2473"] In the text it says the disc follows you. I think it goes without saying that the designers didn't intend that the follow range could be set equal to + or - the spell range, since I don't think I know of a single instance where negative distances are used in DnD. In fact, to use your own mathematical approach, the text indicates that the disc follows the caster. That means that the set follow distance is a scalar, not a vector. In other words, you get to set the magnitude of the disc's position vector relative to the caster, but not any directional component. The directional component is determined purely by the relative positions of the disc and the wizard. You can change that by moving around, but not through any other means. Since only the scalar component can be set, your use of negative numbers is rendered invalid, since a magnitude less than 0 is meaningless in this context. [/QUOTE]
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