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Tension in combat
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<blockquote data-quote="I'm A Banana" data-source="post: 5408844" data-attributes="member: 2067"><p>Iron Heroes' Token System was one of the first, most interesting ways to keep the flow of combat.</p><p></p><p>For a quick-and-dirty cinematic way to affect the flow:</p><p></p><ul> <li data-xf-list-type="ul"> You can't use Encounter powers until after you or an ally has been bloodied, or an enemy has become bloodied in the combat.</li> <li data-xf-list-type="ul"> You can't use Daily powers until after you spend an Action Point, or an enemy or ally has been reduced to 0 hp in the combat. </li> </ul><p></p><p>That's going to cause a few corner-case issues, so it's a good house rule, but not that great form a "always and everywhere" standpoint.</p><p></p><p>The major issue is that individual powers have been trying to solve this problem for a little while, but what we really need is a system-wide update, which, of course, is going to mess with the powers who have already started to work with it. A Daily power that persists for the entire combat is going to work differently if you can't use it right away, but it also wouldn't exist if combat wasn't so front-loaded to begin with so...</p><p></p><p>Basically, if you're not going to house-rule, just look for powers and abilities that solve the problem by themselves. Things with ongoing effects, things that cause something to happen even on a miss.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5408844, member: 2067"] Iron Heroes' Token System was one of the first, most interesting ways to keep the flow of combat. For a quick-and-dirty cinematic way to affect the flow: [LIST] [*] You can't use Encounter powers until after you or an ally has been bloodied, or an enemy has become bloodied in the combat. [*] You can't use Daily powers until after you spend an Action Point, or an enemy or ally has been reduced to 0 hp in the combat. [/LIST] That's going to cause a few corner-case issues, so it's a good house rule, but not that great form a "always and everywhere" standpoint. The major issue is that individual powers have been trying to solve this problem for a little while, but what we really need is a system-wide update, which, of course, is going to mess with the powers who have already started to work with it. A Daily power that persists for the entire combat is going to work differently if you can't use it right away, but it also wouldn't exist if combat wasn't so front-loaded to begin with so... Basically, if you're not going to house-rule, just look for powers and abilities that solve the problem by themselves. Things with ongoing effects, things that cause something to happen even on a miss. [/QUOTE]
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