Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tension in combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5415986" data-attributes="member: 82106"><p>Well, OK, but the question stated in the OP remains...</p><p></p><p>I agree with you that all the extra fancy book keeping type solutions don't really excite me personally. 4e seems to already be rather heavy in the book keeping department. Adding more layers seems like going in the wrong direction.</p><p></p><p>So, we are left with building better encounters. That really IMHO IS the solution. Some good ideas have already been put forward in this thread. Don't play all your cards on round 1 is a great technique for instance. There are others though.</p><p></p><p>Build the increasing tension into the encounter environment. Make the environment dynamic and inherently ratchet up the tension. Terrain elements can become more dangerous as the encounter progresses for instance. The encounter area can be unstable, pushing the PCs to act quickly say. While this might seem to make the encounter even more front-loaded this can work. Maybe the platform the artillery monsters are on can be collapsed but it takes several rounds to do it. Maybe the PCs can SEE reinforcements coming, so they will have to hold back some at the start. A variation of that would be the PCs can stop the reinforcements by doing something like caving in a side passage or something. There are other tried and true techniques.</p><p></p><p>I've just found that vanilla encounters really have little place in 4e. Once in a while they're OK to set a mood or establish some facts on the ground, but really EVERY encounter should be fitting into a narrative and building the story. Monsters should be an active force working to thwart the PCs. Provide intermediate objectives in the adventure that let the PCs rebuild their resources somewhat too. If the players feel like unleashing in an encounter so they can move on quickly toward the real objective is great. The whole situation should be like a roller-coaster ride with constant ups and downs. Or like an escalating disaster, or an unfolding mystery. Keep the focus off the task of cutting through hit points and on being big heroes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5415986, member: 82106"] Well, OK, but the question stated in the OP remains... I agree with you that all the extra fancy book keeping type solutions don't really excite me personally. 4e seems to already be rather heavy in the book keeping department. Adding more layers seems like going in the wrong direction. So, we are left with building better encounters. That really IMHO IS the solution. Some good ideas have already been put forward in this thread. Don't play all your cards on round 1 is a great technique for instance. There are others though. Build the increasing tension into the encounter environment. Make the environment dynamic and inherently ratchet up the tension. Terrain elements can become more dangerous as the encounter progresses for instance. The encounter area can be unstable, pushing the PCs to act quickly say. While this might seem to make the encounter even more front-loaded this can work. Maybe the platform the artillery monsters are on can be collapsed but it takes several rounds to do it. Maybe the PCs can SEE reinforcements coming, so they will have to hold back some at the start. A variation of that would be the PCs can stop the reinforcements by doing something like caving in a side passage or something. There are other tried and true techniques. I've just found that vanilla encounters really have little place in 4e. Once in a while they're OK to set a mood or establish some facts on the ground, but really EVERY encounter should be fitting into a narrative and building the story. Monsters should be an active force working to thwart the PCs. Provide intermediate objectives in the adventure that let the PCs rebuild their resources somewhat too. If the players feel like unleashing in an encounter so they can move on quickly toward the real objective is great. The whole situation should be like a roller-coaster ride with constant ups and downs. Or like an escalating disaster, or an unfolding mystery. Keep the focus off the task of cutting through hit points and on being big heroes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tension in combat
Top