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Tension in combat
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<blockquote data-quote="SlyDoubt" data-source="post: 5416070" data-attributes="member: 6667337"><p>You're absolutely right about 'build better encounters' but what I mean to say is that isn't a legitimate solution. That's a solution to any and all problems in any RPG that involves a GM running everything outside the PCs. That is not a specific 4E solution.</p><p></p><p>The thing is the stuff the DM guides tell you to do doesn't stop these problems from happening. So for all it's straightforwardness 4E is not easy to DM and create exciting and interesting encounters with tension like the OP is saying.</p><p></p><p>Saying "Be a better DM!" is not a solution. It's a workaround that can be applied to any and all situations. I think 4E has this glossy sheen that makes newer players/DMs think it manages itself in a sense. Look how easy things are! 1,2,3, presto! Encounter done. In reality it's nothing like that. Compare it to the new 4E Gamma World which due to alpha mutations and omega tech has built in qualities that develop tension. </p><p></p><p>I don't think this element of RPGs being run by GMs can ever be overcome entirely but 4E doesn't go far enough in my book. It goes half way and then abandons the new DM.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5416070, member: 6667337"] You're absolutely right about 'build better encounters' but what I mean to say is that isn't a legitimate solution. That's a solution to any and all problems in any RPG that involves a GM running everything outside the PCs. That is not a specific 4E solution. The thing is the stuff the DM guides tell you to do doesn't stop these problems from happening. So for all it's straightforwardness 4E is not easy to DM and create exciting and interesting encounters with tension like the OP is saying. Saying "Be a better DM!" is not a solution. It's a workaround that can be applied to any and all situations. I think 4E has this glossy sheen that makes newer players/DMs think it manages itself in a sense. Look how easy things are! 1,2,3, presto! Encounter done. In reality it's nothing like that. Compare it to the new 4E Gamma World which due to alpha mutations and omega tech has built in qualities that develop tension. I don't think this element of RPGs being run by GMs can ever be overcome entirely but 4E doesn't go far enough in my book. It goes half way and then abandons the new DM. [/QUOTE]
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