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Tension, Threats And Progression In RPGs
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<blockquote data-quote="Hussar" data-source="post: 7731233" data-attributes="member: 22779"><p>But, there are tons of games like that. Even outside of Eurogames. And, accumulating houses and roads are the path to victory, with the win condition being the one to accumulate the fastest. It's not like there isn't a win/loss condition. Just that "take away all your opponent's resources" isn't one of them. </p><p></p><p>I would also point out the strategic elements involved in road and house building in Catan. If I build a road here, you cannot. If I build a house there, you cannot. So, really, even though no one loses a house or road, you are still losing opportunities and the ability to access other resources. Saying that there is no loss in Catan isn't really all that accurate. No, you can't lose a house, but, you certainly can lose opportunities.</p><p></p><p>And, as this applies to RPG's, how can we actually apply "take away all your opponent's resources" as a win condition? Who is taking away the resources and who is winning? Sure, my PC "loses" when some NPC takes away my magic sword, but, no one actually wins. It's a meaningless loss really since it does not further anything. All it does is slow down my progress. </p><p></p><p>Let's face it, I'm going to get another magic sword to replace the one I lost. That's a given. If my PC dies, I just roll up another one and move on. Again, it's not a loss really. All that's happened is delaying forward progress.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7731233, member: 22779"] But, there are tons of games like that. Even outside of Eurogames. And, accumulating houses and roads are the path to victory, with the win condition being the one to accumulate the fastest. It's not like there isn't a win/loss condition. Just that "take away all your opponent's resources" isn't one of them. I would also point out the strategic elements involved in road and house building in Catan. If I build a road here, you cannot. If I build a house there, you cannot. So, really, even though no one loses a house or road, you are still losing opportunities and the ability to access other resources. Saying that there is no loss in Catan isn't really all that accurate. No, you can't lose a house, but, you certainly can lose opportunities. And, as this applies to RPG's, how can we actually apply "take away all your opponent's resources" as a win condition? Who is taking away the resources and who is winning? Sure, my PC "loses" when some NPC takes away my magic sword, but, no one actually wins. It's a meaningless loss really since it does not further anything. All it does is slow down my progress. Let's face it, I'm going to get another magic sword to replace the one I lost. That's a given. If my PC dies, I just roll up another one and move on. Again, it's not a loss really. All that's happened is delaying forward progress. [/QUOTE]
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