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Tension, Threats And Progression In RPGs
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<blockquote data-quote="Derren" data-source="post: 7731410" data-attributes="member: 2518"><p>What loss? There was no loss. They got the loot and XP (if the system has XP) and their failure only meant more chances for loot and XP in the future. And with no chance if PC death the doom pool doesnt matter. So the PCs are more likely to fail the next adventure because if it, but what does that do? A even larger doom pool?</p><p></p><p></p><p>You might read out loud the complete statblock of any enemy the PCs face. I try to keep such metagame information out of the session.</p><p>Inly that in games like D&D the power of a creature depends nearly 100% on those metagame information and is not visible or explainable in game.</p></blockquote><p></p>
[QUOTE="Derren, post: 7731410, member: 2518"] What loss? There was no loss. They got the loot and XP (if the system has XP) and their failure only meant more chances for loot and XP in the future. And with no chance if PC death the doom pool doesnt matter. So the PCs are more likely to fail the next adventure because if it, but what does that do? A even larger doom pool? You might read out loud the complete statblock of any enemy the PCs face. I try to keep such metagame information out of the session. Inly that in games like D&D the power of a creature depends nearly 100% on those metagame information and is not visible or explainable in game. [/QUOTE]
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