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<blockquote data-quote="KarinsDad" data-source="post: 7163144" data-attributes="member: 2011"><p>Not overpowered, but it is actually a fairly strong and useful spell in the right circumstances.</p><p></p><p>It gives the party an extra 500 pounds of stuff they can carry out of a dungeon with no encumbrance, basically for an extremely minor cost for a Wizard (since it is a ritual).</p><p></p><p>500 pounds is a lot of weight. My group has found several large treasures that consist of a lot of copper and silver pieces. Tensor's more or less lets them carry it all out of the dragon hoard, not just mostly the gold and more pricey stuff. It gives the PCs an option that they do not normally have in a dungeon. Who wants to have two PCs dragging the petrified Paladin out of the dungeon because they are already somewhat loaded down with gear? Who wants to lug tapestries out of the dungeon?</p><p></p><p>The duration is more of a delving issue than the extremely minor movement issue. Every 45 or so minutes, the wizard has to take out 10 minutes to cast the ritual again and one or more PCs have to move the stuff off the old disk onto the new one.</p><p></p><p>The movement issue is trivial and not worth house ruling. As a player, I don't often encounter situations where the 20 feet makes any difference whatsoever. Maybe if the wizard was walking through a town. That's a level of detail that would almost never be important in our game. My new Barbarian 5 / Wizard 5 has cast Tensor's already and I have only played him for two gaming sessions. We had a tiny die on the grid when he was in combat with the spell up. I moved the Barbarian. I moved the die. No muss. No fuss. And even if the disk would have been immobilized, 100 feet is a fairly large area in combat on the table for those of us who use grids.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7163144, member: 2011"] Not overpowered, but it is actually a fairly strong and useful spell in the right circumstances. It gives the party an extra 500 pounds of stuff they can carry out of a dungeon with no encumbrance, basically for an extremely minor cost for a Wizard (since it is a ritual). 500 pounds is a lot of weight. My group has found several large treasures that consist of a lot of copper and silver pieces. Tensor's more or less lets them carry it all out of the dragon hoard, not just mostly the gold and more pricey stuff. It gives the PCs an option that they do not normally have in a dungeon. Who wants to have two PCs dragging the petrified Paladin out of the dungeon because they are already somewhat loaded down with gear? Who wants to lug tapestries out of the dungeon? The duration is more of a delving issue than the extremely minor movement issue. Every 45 or so minutes, the wizard has to take out 10 minutes to cast the ritual again and one or more PCs have to move the stuff off the old disk onto the new one. The movement issue is trivial and not worth house ruling. As a player, I don't often encounter situations where the 20 feet makes any difference whatsoever. Maybe if the wizard was walking through a town. That's a level of detail that would almost never be important in our game. My new Barbarian 5 / Wizard 5 has cast Tensor's already and I have only played him for two gaming sessions. We had a tiny die on the grid when he was in combat with the spell up. I moved the Barbarian. I moved the die. No muss. No fuss. And even if the disk would have been immobilized, 100 feet is a fairly large area in combat on the table for those of us who use grids. [/QUOTE]
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