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<blockquote data-quote="Spatzimaus" data-source="post: 843535" data-attributes="member: 3051"><p><em>Originally posted by ruleslawyer </em></p><p><strong> Try a spiked chain with auto-proficiency</strong></p><p></p><p>There's no such thing in the core rules. If you want to make a magical enchantment that gives a Feat, it's a house rule (cue dcollins). Items that bestow Feats (especially something like an EWP) don't come cheap, either.</p><p></p><p><strong> Or get the Quick Draw feat and carry a bloody guisarme.</strong></p><p></p><p>Quickdraw reduces the time needed to draw a weapon from an MEA to a Free Action. However, it doesn't reduce the amount of time needed to pick up a weapon or sheath a weapon.</p><p></p><p>So, if you want to juggle two weapons, you have two options:</p><p>1> Sheath it (MEA) and draw the other weapon (Free Action thanks to Quickdraw)</p><p>OR</p><p>2> Drop it (Free Action) and Quickdraw the other weapon. However, to pick the weapon up off the ground still takes an MEA, so you can't switch back, AND you'd better hope the other guy doesn't pick up the weapon off the ground (or destroy it; as an unattended item its saves will be much lower).</p><p></p><p>Oh, and doing this is a bad idea once you get to where you have expensive weapons, since you'd have to pay for twice as many enchanments.</p><p></p><p><strong> Or use the <em>reach</em> psionic power </strong></p><p></p><p>The Reach power is from the Mind's Eye, which isn't even as official as splatbooks.</p><p>Also, it only lasts one round per level.</p><p>This makes it, in combat, similar to the Displacement power, except one level lower. Note that the Crystalline armor enchantment provides a half-strength Displacement effect for a +3 cost...</p><p></p><p><strong>or <em>polymorph self</em> spell.</strong></p><p></p><p>The single most errata'd spell in the game, which we know is getting a complete overhaul in 3.5E?</p><p></p><p><strong>I'd take EWP: duom or spiked chain any day and craft my own damn' weapon at that price. </strong></p><p></p><p>Go ahead. The spiked chain is designed for that sort of reach, and has two balancing factors:</p><p>> The worst critical hit possibilities in the game (20/x2)</p><p>> The ability is inherent to the item, so your chances of getting this ability are tied to the rarity of the weapon type. Picking a rare weapon type inevitably reduces your chances at high-quality loot.</p><p>If you find the Longsword of Doom in a dragon's hoard, and can add an enchantment to increase its reach, this is far more valuable than if you're forced to sell it and make your own Spiked Chain. Items sell for half value, after all.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 843535, member: 3051"] [i]Originally posted by ruleslawyer [/i] [B] Try a spiked chain with auto-proficiency[/B] There's no such thing in the core rules. If you want to make a magical enchantment that gives a Feat, it's a house rule (cue dcollins). Items that bestow Feats (especially something like an EWP) don't come cheap, either. [B] Or get the Quick Draw feat and carry a bloody guisarme.[/B] Quickdraw reduces the time needed to draw a weapon from an MEA to a Free Action. However, it doesn't reduce the amount of time needed to pick up a weapon or sheath a weapon. So, if you want to juggle two weapons, you have two options: 1> Sheath it (MEA) and draw the other weapon (Free Action thanks to Quickdraw) OR 2> Drop it (Free Action) and Quickdraw the other weapon. However, to pick the weapon up off the ground still takes an MEA, so you can't switch back, AND you'd better hope the other guy doesn't pick up the weapon off the ground (or destroy it; as an unattended item its saves will be much lower). Oh, and doing this is a bad idea once you get to where you have expensive weapons, since you'd have to pay for twice as many enchanments. [B] Or use the [i]reach[/i] psionic power [/B] The Reach power is from the Mind's Eye, which isn't even as official as splatbooks. Also, it only lasts one round per level. This makes it, in combat, similar to the Displacement power, except one level lower. Note that the Crystalline armor enchantment provides a half-strength Displacement effect for a +3 cost... [B]or [i]polymorph self[/i] spell.[/B] The single most errata'd spell in the game, which we know is getting a complete overhaul in 3.5E? [B]I'd take EWP: duom or spiked chain any day and craft my own damn' weapon at that price. [/B] Go ahead. The spiked chain is designed for that sort of reach, and has two balancing factors: > The worst critical hit possibilities in the game (20/x2) > The ability is inherent to the item, so your chances of getting this ability are tied to the rarity of the weapon type. Picking a rare weapon type inevitably reduces your chances at high-quality loot. If you find the Longsword of Doom in a dragon's hoard, and can add an enchantment to increase its reach, this is far more valuable than if you're forced to sell it and make your own Spiked Chain. Items sell for half value, after all. [/QUOTE]
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