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<blockquote data-quote="the Jester" data-source="post: 6344571" data-attributes="member: 1210"><p>The following section is probably NSFW, and deals with the Perversion domain. In 3e terms, it would probably be considered a Vile domain. Be warned.</p><p></p><p>[sblock]</p><p><strong><u>Perversion Domain </u></strong></p><p>The Perversion domain focuses on fulfilling one's darkest desires without regard to the will of others. Only powers with portfolio elements such as perversion, lust or dark pleasures have access to this domain, such as Froth, Graz'zt or Seclaidra. </p><p></p><p><strong>PERVERSION DOMAIN SPELLS</strong></p><p></p><p>Cleric Level --- Spells </p><p>1st --- charm person, desire </p><p>3rd --- moans of ecstasy, suggestion</p><p>5th --- bestow curse, golden shower</p><p>7th --- morality undone, power word: orgasm</p><p>9th --- dominate person, wall of vice</p><p></p><p>BONUS PROFICIENCY</p><p>When you choose this domain at 1st level, you gain proficiency in one of the following skills- Deception, Intimidation or Persuasion.</p><p></p><p>PERVERT'S ESCAPE</p><p>Also starting at 1st level, when you take the Disengage action, your base walking speed increases by 10' until the end of your turn.</p><p></p><p>CHANNEL DIVINITY: GENITAL ALTERATION</p><p>Starting at 2nd level, you can use your Channel Divinity to cause the genitals of another creature to alter in state, increasing or decreasing arousal. </p><p> </p><p>As an action, you present your holy symbol and evoke the power of your patron. Choose any creatures within 30' of you. That creature must make a Constitution saving throw or suffer one of the following effects for as long as you concentrate, to a maximum of 1 hour.</p><ul> <li data-xf-list-type="ul">Engorgement/Lubrication: The target becomes aroused and distracted and gains disadvantage on any Intelligence or Wisdom checks.</li> <li data-xf-list-type="ul">Flaccidity/Desiccation: The target has a hard time maintaining its interest in the activities of the moment. It must make a Constitution check, DC 10, to take any action involving a Strength or Dexterity attack or check. If it fails, it can still move and interact with its environment, as well as take a bonus action or reaction. It can spend its action to make a Constitution saving throw against your spell save DC to end this effect.</li> <li data-xf-list-type="ul">Shrinking: The target loses confidence and self-assurance. It gains disadvantage on all Charisma-based attacks (generally spell attacks), saves and checks. </li> <li data-xf-list-type="ul">Swelling: The target is filled with confidence and bravado and gains advantage on Charisma checks and saves, as well as on saving throws vs. fear effects. </li> </ul><p></p><p>WILL BREAKER</p><p>Starting at 6th level, spells you cast that overpower the will of another are exceptionally powerful. When you cast an enchantment spell that allows a Wisdom saving throw, one target of that spell suffers a -1 penalty to its saving throws against that spell.</p><p></p><p>PERVERT'S COWARDICE</p><p>At 8th level, when an enemy makes a melee attack at you, you can use your reaction to move half your speed without triggering opportunity attacks.</p><p></p><p>DEN O' SIN</p><p>At 17th level, as an action, you can call upon the power of your patron to create a doorway to a demiplane called the Den o' Sin. You and any creatures that you designate can pass through the doorway, but once you have entered, it shuts behind you and cannot be detected from outside without magical means. All creatures within the Den o' Sin are beset by gorgeous whores in a soft-lighted, cushioned environment well-appointed for various acts of sin. Drugs are plentiful and the madam is pleasant and jovial. To stay, a creature must spend a minimum of 25 gp per hour, but in so doing, it is allowed a variety of worldly pleasures. In fact, the stay is so pleasant and refreshing that it can be treated as a short or long rest, depending on the time the subjects stay within (to a maximum of 24 hours). At the end of the stay, in addition to the normal effects of a rest, the subjects lose the exhausted condition and is quite refreshed, even if it did not actually rest.</p><p> </p><p>A creature within the Den o' Sin may leave early if it wishes, but cannot then return to the den. If a creature cannot pay for its time in the den (and no other creature pays for it), it is summarily ejected and gains no benefit for resting.</p><p></p><p>Desire </p><p>1st-level enchantment </p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>The target must make a Wisdom saving throw to avoid immediately seeking sexual release from the nearest appropriate creature. Unfortunately, if there is nothing around that looks good, the desire will overcome the victim and it will seek out whatever doesn't look so good- the subject's squire, that beholder over there, etc. If all else fails the victim will pleasure itself. On its turn, the subject must spend its action to attempt to find sexual release. Each round as a bonus action, the subject can make another Wisdom save to end the effect. In addition, if the subject is attacked by any creature other than the object of its amorous attentions, the spell's effects on it end immediately.</p><p> </p><p>At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each two levels of the slot above 1st. The targets must be within 30' of each other when you target them. </p><p></p><p>Moans of Ecstasy </p><p>2nd-level illusion (ritual) </p><p>Casting Time: 1 action</p><p>Range: 120 feet</p><p>Components: V, S</p><p>Duration: Concentration, up to 10 minutes</p><p></p><p>For the duration, loud moans emanate from a 20' radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is unable to hear anything but the moans and has disadvantage on any Charisma checks that rely on verbal communicating. In addition, the moans are highly distracting, giving creatures entirely within the sphere disadvantage on Dexterity- or Wisdom-based attacks, checks and saves.</p><p></p><p>Golden Shower </p><p>3rd-level enchantment </p><p>Casting Time: 1 action</p><p>Range: Personal </p><p>Components: V, S, M (you must take a drink)</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>You unzip your trousers or open your robes and urinate at a nearby creature, burning it with your acidic urine. Make a melee spell attack at a target within 10'. If you hit, you deal 3d6 + your spellcasting modifier points of acid damage. You can repeat the attack as a bonus action on your turn each round. </p><p> </p><p>In addition, if a creature within 10' of you makes a melee attack against you, you can use your reaction to make a piss attack against it.</p><p> </p><p>At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the spell deals 1d6 additional damage for every level of the slot above 3rd. </p><p></p><p>Morality Undone </p><p>4th-level enchantment (ritual) </p><p>Casting Time: 1 action</p><p>Range: 60'</p><p>Components: V, S, M (a powdered holy symbol of a good deity)</p><p>Duration: 1 hour </p><p></p><p>If the target fails a Will saving throw, it becomes evil until the end of the duration. The ethical component of the subject's alignment is unchanged. The subject retains whatever outlook, allegiances and outlooks it had before, so long as they do not conflict with its new selfish and bloodthirsty outlook on all things.</p><p></p><p>Power Word Orgasm </p><p>4th-level enchantment</p><p>Casting Time: 1 action</p><p>Range: 60'</p><p>Components: V</p><p>Duration: Instantaneous</p><p></p><p>You speak a word of power that overwhelms the body of one creature you can see within range, leaving it quaking with a powerful orgasm. If the target has 50 hit points of fewer, its speed is halved and it has disadvantage on all attacks, checks and saves. Otherwise, the spell has no effect.</p><p> </p><p>The orgasming target must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends.</p><p></p><p>Wall of Vice </p><p>5th-level conjuration</p><p>Casting Time: 1 action</p><p>Range: 300'</p><p>Components: V, S</p><p>Duration: Concentration, up to 10 minutes</p><p></p><p>This spell creates a wall of squirming, writhing, fornicating, masturbating hands, phalli, mouths, buttocks, dildos and other appendages. The wall can be up to 60' long, 30' high and 10' thick, although you can make it smaller in any or all dimensions, as long as the minimum dimension of the wall is 5'. You may put up to two bends of up to 90 degrees in the wall as well.</p><p> </p><p>Any creature that starts its turn or comes within 10' of the wall must make a Dexterity saving throw to avoid being grabbed, pulled adjacent to the wall and forcibly pleasured, suffering 3d6 points of bludgeoning damage each round and being restrained. Additionally, a victim of the wall cannot concentrate on spells and has disadvantage on all Dexterity, Intelligence, Wisdom and Charisma checks. On its turn, the wall's victim may use its action to attempt a Strength saving throw to break free of the wall.</p><p> </p><p>A creature slain by the wall is drawn within it, and its body vanishes when the wall expires.[/sblock]</p><p></p><p>EDIT: Moved suggestion to always prepared at 3rd level (replacing hold person) and replaced it with bestow curse (assuming it's in the PH).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6344571, member: 1210"] The following section is probably NSFW, and deals with the Perversion domain. In 3e terms, it would probably be considered a Vile domain. Be warned. [sblock] [B][U]Perversion Domain [/U][/B] The Perversion domain focuses on fulfilling one's darkest desires without regard to the will of others. Only powers with portfolio elements such as perversion, lust or dark pleasures have access to this domain, such as Froth, Graz'zt or Seclaidra. [B]PERVERSION DOMAIN SPELLS[/B] Cleric Level --- Spells 1st --- charm person, desire 3rd --- moans of ecstasy, suggestion 5th --- bestow curse, golden shower 7th --- morality undone, power word: orgasm 9th --- dominate person, wall of vice BONUS PROFICIENCY When you choose this domain at 1st level, you gain proficiency in one of the following skills- Deception, Intimidation or Persuasion. PERVERT'S ESCAPE Also starting at 1st level, when you take the Disengage action, your base walking speed increases by 10' until the end of your turn. CHANNEL DIVINITY: GENITAL ALTERATION Starting at 2nd level, you can use your Channel Divinity to cause the genitals of another creature to alter in state, increasing or decreasing arousal. As an action, you present your holy symbol and evoke the power of your patron. Choose any creatures within 30' of you. That creature must make a Constitution saving throw or suffer one of the following effects for as long as you concentrate, to a maximum of 1 hour. [LIST] [*]Engorgement/Lubrication: The target becomes aroused and distracted and gains disadvantage on any Intelligence or Wisdom checks. [*]Flaccidity/Desiccation: The target has a hard time maintaining its interest in the activities of the moment. It must make a Constitution check, DC 10, to take any action involving a Strength or Dexterity attack or check. If it fails, it can still move and interact with its environment, as well as take a bonus action or reaction. It can spend its action to make a Constitution saving throw against your spell save DC to end this effect. [*]Shrinking: The target loses confidence and self-assurance. It gains disadvantage on all Charisma-based attacks (generally spell attacks), saves and checks. [*]Swelling: The target is filled with confidence and bravado and gains advantage on Charisma checks and saves, as well as on saving throws vs. fear effects. [/LIST] WILL BREAKER Starting at 6th level, spells you cast that overpower the will of another are exceptionally powerful. When you cast an enchantment spell that allows a Wisdom saving throw, one target of that spell suffers a -1 penalty to its saving throws against that spell. PERVERT'S COWARDICE At 8th level, when an enemy makes a melee attack at you, you can use your reaction to move half your speed without triggering opportunity attacks. DEN O' SIN At 17th level, as an action, you can call upon the power of your patron to create a doorway to a demiplane called the Den o' Sin. You and any creatures that you designate can pass through the doorway, but once you have entered, it shuts behind you and cannot be detected from outside without magical means. All creatures within the Den o' Sin are beset by gorgeous whores in a soft-lighted, cushioned environment well-appointed for various acts of sin. Drugs are plentiful and the madam is pleasant and jovial. To stay, a creature must spend a minimum of 25 gp per hour, but in so doing, it is allowed a variety of worldly pleasures. In fact, the stay is so pleasant and refreshing that it can be treated as a short or long rest, depending on the time the subjects stay within (to a maximum of 24 hours). At the end of the stay, in addition to the normal effects of a rest, the subjects lose the exhausted condition and is quite refreshed, even if it did not actually rest. A creature within the Den o' Sin may leave early if it wishes, but cannot then return to the den. If a creature cannot pay for its time in the den (and no other creature pays for it), it is summarily ejected and gains no benefit for resting. Desire 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute The target must make a Wisdom saving throw to avoid immediately seeking sexual release from the nearest appropriate creature. Unfortunately, if there is nothing around that looks good, the desire will overcome the victim and it will seek out whatever doesn't look so good- the subject's squire, that beholder over there, etc. If all else fails the victim will pleasure itself. On its turn, the subject must spend its action to attempt to find sexual release. Each round as a bonus action, the subject can make another Wisdom save to end the effect. In addition, if the subject is attacked by any creature other than the object of its amorous attentions, the spell's effects on it end immediately. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each two levels of the slot above 1st. The targets must be within 30' of each other when you target them. Moans of Ecstasy 2nd-level illusion (ritual) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes For the duration, loud moans emanate from a 20' radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is unable to hear anything but the moans and has disadvantage on any Charisma checks that rely on verbal communicating. In addition, the moans are highly distracting, giving creatures entirely within the sphere disadvantage on Dexterity- or Wisdom-based attacks, checks and saves. Golden Shower 3rd-level enchantment Casting Time: 1 action Range: Personal Components: V, S, M (you must take a drink) Duration: Concentration, up to 1 minute You unzip your trousers or open your robes and urinate at a nearby creature, burning it with your acidic urine. Make a melee spell attack at a target within 10'. If you hit, you deal 3d6 + your spellcasting modifier points of acid damage. You can repeat the attack as a bonus action on your turn each round. In addition, if a creature within 10' of you makes a melee attack against you, you can use your reaction to make a piss attack against it. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the spell deals 1d6 additional damage for every level of the slot above 3rd. Morality Undone 4th-level enchantment (ritual) Casting Time: 1 action Range: 60' Components: V, S, M (a powdered holy symbol of a good deity) Duration: 1 hour If the target fails a Will saving throw, it becomes evil until the end of the duration. The ethical component of the subject's alignment is unchanged. The subject retains whatever outlook, allegiances and outlooks it had before, so long as they do not conflict with its new selfish and bloodthirsty outlook on all things. Power Word Orgasm 4th-level enchantment Casting Time: 1 action Range: 60' Components: V Duration: Instantaneous You speak a word of power that overwhelms the body of one creature you can see within range, leaving it quaking with a powerful orgasm. If the target has 50 hit points of fewer, its speed is halved and it has disadvantage on all attacks, checks and saves. Otherwise, the spell has no effect. The orgasming target must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends. Wall of Vice 5th-level conjuration Casting Time: 1 action Range: 300' Components: V, S Duration: Concentration, up to 10 minutes This spell creates a wall of squirming, writhing, fornicating, masturbating hands, phalli, mouths, buttocks, dildos and other appendages. The wall can be up to 60' long, 30' high and 10' thick, although you can make it smaller in any or all dimensions, as long as the minimum dimension of the wall is 5'. You may put up to two bends of up to 90 degrees in the wall as well. Any creature that starts its turn or comes within 10' of the wall must make a Dexterity saving throw to avoid being grabbed, pulled adjacent to the wall and forcibly pleasured, suffering 3d6 points of bludgeoning damage each round and being restrained. Additionally, a victim of the wall cannot concentrate on spells and has disadvantage on all Dexterity, Intelligence, Wisdom and Charisma checks. On its turn, the wall's victim may use its action to attempt a Strength saving throw to break free of the wall. A creature slain by the wall is drawn within it, and its body vanishes when the wall expires.[/sblock] EDIT: Moved suggestion to always prepared at 3rd level (replacing hold person) and replaced it with bestow curse (assuming it's in the PH). [/QUOTE]
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