Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tequila Sunrise's Epic Level Handbook 3.75
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 3925016" data-attributes="member: 40398"><p><strong>Epic Feats</strong></p><p>I’m not going to go through the massive project of writing out every possible epic feat. Instead I’ll write up a few basic feats that demonstrate what an epic feat should be—if it grants a numeric bonus it should generally be twice as good as its non-epic version. Feats that completely remove competition should be avoided. For example, Epic Initiative could grant a +8 bonus to initiative checks that stacks with Improved Initiative or it could grant the ability to automatically go first in any combat. While the second option looks and feels more epic, the first option is better because it is a simple numeric bonus that allows other combatants at least the hope to compete.</p><p></p><p>I won't be including certain epic feats, due to their ridiculous effect on play. The biggest offenders are Multispell, Improved Metamagic due to their drastic effect on spell casters. Other epic feats are no longer necessary such as Epic Prowess, Epic Spellcasting, Improved Sneak Attack, Improved Spell Capacity, Intensify Spell, Lingering Damage, Mighty Rage and Wild Shape feats because the improvements which they grant are already granted by class features or other feats.</p><p></p><p><strong>Automatic Empower</strong></p><p>Prerequisite: Empower Spell</p><p>Benefit: Your 0 through 3rd level spells are automatically empowered. Each time you take this feat, it applies to the next three higher spell levels.</p><p></p><p><strong>Automatic Enlarge</strong></p><p>Prerequisite: Enlarge Spell</p><p>Benefit: Your 0 through 4st level spells are automatically enlarged. Each time you take this feat, it applies to the next four higher spell levels.</p><p></p><p><strong>Automatic Extend</strong></p><p>Prerequisite: Extend Spell</p><p>Benefit: Your 0 through 4st level spells are automatically extended. Each time you take this feat, it applies to the next four higher spell levels.</p><p></p><p><strong>Automatic Maximize</strong></p><p>Prerequisite: Maximize Spell</p><p>Benefit: Your 0 through 2nd level spells are automatically silenced. Each time you take this feat, it applies to the next two higher spell levels.</p><p></p><p><strong>Automatic Quicken</strong></p><p>Prerequisite: Quicken Spell</p><p>Benefit: Your 0 and 1st level spells are automatically quickened. Each time you take this feat, it applies to the next higher spell level.</p><p></p><p><strong>Automatic Silent</strong></p><p>Prerequisite: Silent Spell</p><p>Benefit: Your 0 through 4st level spells are automatically silenced. Each time you take this feat, it applies to the next four higher spell levels.</p><p></p><p><strong>Automatic Still</strong></p><p>Prerequisite: Still Spell</p><p>Benefit: Your 0 through 4st level spells are automatically stilled. Each time you take this feat, it applies to the next four higher spell levels.</p><p></p><p><strong>Automatic Widen</strong></p><p>Prerequisite: Widen Spell</p><p>Benefit: Your 0 through 2nd level spells are automatically widened. Each time you take this feat, it applies to the next two higher spell levels.</p><p></p><p><strong>Epic Alertness</strong></p><p>Prerequisite: Alertness</p><p>Benefit: You gain an additional +4 bonus to Spot and Listen checks.</p><p>Special: You can gain this feat multiple times; once at 21st level and every twenty levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Blind-Fight</strong></p><p>Prerequisite: Blind-Fight</p><p>Benefit: In melee, you do not suffer miss chances because of concealment. You take no penalty to speed for being unable to see.</p><p></p><p><strong>Epic Critical</strong></p><p>Prerequisite: Improved Critical</p><p>Benefit: When using the weapon you selected, you deal +2d6 damage on a successful critical hit. If the weapon's critical multiplier is X3, add +4d6 points of damage instead, and if the critical multiplier is X4, add +6d6 points of damage instead.</p><p></p><p><strong>Epic Eschew Materials</strong></p><p>Prerequisite: Eschew Materials</p><p>Benefit: You no longer need material components or foci to cast spells.</p><p></p><p><strong>Epic Initiative</strong></p><p>Prerequisite: Improved Initiative.</p><p>Benefit: You gain a +4 bonus initiative checks. This bonus stacks with other initiative bonuses.</p><p>Special: You can gain this feat multiple times; once at 21st level and every twenty levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Item Creation Feats</strong></p><p>Each epic item creation feat has its non-epic version and a caster level of 21 required. Epic item creation works exactly as it does in non-epic play.</p><p></p><p><strong>Epic Metamagic Feats</strong></p><p>Each epic metamagic feat is simply a copy of its non-epic version, which is also its prerequisite. The benefit of epic metamagic is that the caster can stack the effects of two similar feats. For example a wizard with Empower Spell and two Epic Empower Spell feats can apply all three to one spell, making it six levels higher and dealing +150% damage.</p><p></p><p><strong>Epic Skill Focus</strong></p><p>Prerequisite: Skill Focus in chosen skill.</p><p>Benefit: You gain an additional +6 bonus to your chosen skill.</p><p>Special: You can gain this feat multiple times for the same skill; once at 21st level and every twenty levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Speed</strong></p><p>Prerequisite: Improved Speed.</p><p>Benefit: Your base speed improves by +10 feet. This bonus stacks with other improvements to your base speed.</p><p>Special: You can gain this feat multiple times; once at 21st level and every twenty levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Spell Focus</strong></p><p>Prerequisite: Greater Spell Focus.</p><p>Benefit: The save DCs of your chosen school rises by an additional +1.</p><p>Special: You can gain this feat multiple times for the same school; once at 21st level and every ten levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Turning</strong></p><p>Prerequisite: Greater Turning.</p><p>Benefit: Your turn attempts deal an additional 1d6 damage to undead and the save DC rises by an additional 1.</p><p>Special: You can gain this feat multiple times; once at 21st level and every ten levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Weapon Focus</strong></p><p>Prerequisite: Supreme Weapon Specialization with selected weapon, fighter level 24th.</p><p>Benefit: You gain a +2 bonus on all attack rolls you make using the selected weapon.</p><p>Special: You can gain this feat multiple times; once at 24th level and every eight levels thereafter. Its effects stack.</p><p></p><p><strong>Epic Weapon Specialization</strong></p><p>Prerequisite: Epic Weapon Focus with selected weapon, fighter level 28th.</p><p>Benefit: You gain a +4 bonus on all damage rolls you make using the selected weapon.</p><p>Special: You can gain this feat multiple times; once at 28th level and every eight levels thereafter. Its effects stack.</p><p></p><p><strong>Greater Epic Critical</strong></p><p>Prerequisite: Epic Critical</p><p>Benefit: When using the weapon you selected, your critical range is tripled, rather than doubled.</p><p></p><p><strong>Non-Epic Feats</strong></p><p></p><p><strong>Greater Turning</strong></p><p>Prerequisite: Improved Turning.</p><p>Benefit: Your turn attempts deal an additional 1d6 damage to undead and the save DC rises by an additional 1.</p><p></p><p><strong>Improved Speed</strong></p><p>Benefit: Your base speed improves by +10 feet. This bonus stacks with other improvements to your base speed.</p><p>Special: A barbarian automatically gains this feat at 1st level.</p><p></p><p><strong>Superior Two-Weapon Fighting</strong></p><p>Prerequisites: Dex 21, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +16</p><p>Benefit: You get a fourth attack with your off-hand weapon, albeit at a -15 penalty.</p><p>Special: A fighter may select Superior Two-Weapon Fighting as one of his fighter bonus feats.</p><p></p><p><strong>Supreme Weapon Focus</strong></p><p>Prerequisite: Greater Weapon Specialization with selected weapon, fighter level 16th.</p><p>Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.</p><p></p><p><strong>Supreme Weapon Specialization</strong></p><p>Prerequisite: Supreme Weapon Focus with selected weapon, fighter level 20th.</p><p>Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3925016, member: 40398"] [b]Epic Feats[/b] I’m not going to go through the massive project of writing out every possible epic feat. Instead I’ll write up a few basic feats that demonstrate what an epic feat should be—if it grants a numeric bonus it should generally be twice as good as its non-epic version. Feats that completely remove competition should be avoided. For example, Epic Initiative could grant a +8 bonus to initiative checks that stacks with Improved Initiative or it could grant the ability to automatically go first in any combat. While the second option looks and feels more epic, the first option is better because it is a simple numeric bonus that allows other combatants at least the hope to compete. I won't be including certain epic feats, due to their ridiculous effect on play. The biggest offenders are Multispell, Improved Metamagic due to their drastic effect on spell casters. Other epic feats are no longer necessary such as Epic Prowess, Epic Spellcasting, Improved Sneak Attack, Improved Spell Capacity, Intensify Spell, Lingering Damage, Mighty Rage and Wild Shape feats because the improvements which they grant are already granted by class features or other feats. [b]Automatic Empower[/b] Prerequisite: Empower Spell Benefit: Your 0 through 3rd level spells are automatically empowered. Each time you take this feat, it applies to the next three higher spell levels. [b]Automatic Enlarge[/b] Prerequisite: Enlarge Spell Benefit: Your 0 through 4st level spells are automatically enlarged. Each time you take this feat, it applies to the next four higher spell levels. [b]Automatic Extend[/b] Prerequisite: Extend Spell Benefit: Your 0 through 4st level spells are automatically extended. Each time you take this feat, it applies to the next four higher spell levels. [b]Automatic Maximize[/b] Prerequisite: Maximize Spell Benefit: Your 0 through 2nd level spells are automatically silenced. Each time you take this feat, it applies to the next two higher spell levels. [b]Automatic Quicken[/b] Prerequisite: Quicken Spell Benefit: Your 0 and 1st level spells are automatically quickened. Each time you take this feat, it applies to the next higher spell level. [b]Automatic Silent[/b] Prerequisite: Silent Spell Benefit: Your 0 through 4st level spells are automatically silenced. Each time you take this feat, it applies to the next four higher spell levels. [b]Automatic Still[/b] Prerequisite: Still Spell Benefit: Your 0 through 4st level spells are automatically stilled. Each time you take this feat, it applies to the next four higher spell levels. [b]Automatic Widen[/b] Prerequisite: Widen Spell Benefit: Your 0 through 2nd level spells are automatically widened. Each time you take this feat, it applies to the next two higher spell levels. [b]Epic Alertness[/b] Prerequisite: Alertness Benefit: You gain an additional +4 bonus to Spot and Listen checks. Special: You can gain this feat multiple times; once at 21st level and every twenty levels thereafter. Its effects stack. [b]Epic Blind-Fight[/b] Prerequisite: Blind-Fight Benefit: In melee, you do not suffer miss chances because of concealment. You take no penalty to speed for being unable to see. [b]Epic Critical[/b] Prerequisite: Improved Critical Benefit: When using the weapon you selected, you deal +2d6 damage on a successful critical hit. If the weapon's critical multiplier is X3, add +4d6 points of damage instead, and if the critical multiplier is X4, add +6d6 points of damage instead. [b]Epic Eschew Materials[/b] Prerequisite: Eschew Materials Benefit: You no longer need material components or foci to cast spells. [b]Epic Initiative[/b] Prerequisite: Improved Initiative. Benefit: You gain a +4 bonus initiative checks. This bonus stacks with other initiative bonuses. Special: You can gain this feat multiple times; once at 21st level and every twenty levels thereafter. Its effects stack. [b]Epic Item Creation Feats[/b] Each epic item creation feat has its non-epic version and a caster level of 21 required. Epic item creation works exactly as it does in non-epic play. [b]Epic Metamagic Feats[/b] Each epic metamagic feat is simply a copy of its non-epic version, which is also its prerequisite. The benefit of epic metamagic is that the caster can stack the effects of two similar feats. For example a wizard with Empower Spell and two Epic Empower Spell feats can apply all three to one spell, making it six levels higher and dealing +150% damage. [b]Epic Skill Focus[/b] Prerequisite: Skill Focus in chosen skill. Benefit: You gain an additional +6 bonus to your chosen skill. Special: You can gain this feat multiple times for the same skill; once at 21st level and every twenty levels thereafter. Its effects stack. [b]Epic Speed[/b] Prerequisite: Improved Speed. Benefit: Your base speed improves by +10 feet. This bonus stacks with other improvements to your base speed. Special: You can gain this feat multiple times; once at 21st level and every twenty levels thereafter. Its effects stack. [b]Epic Spell Focus[/b] Prerequisite: Greater Spell Focus. Benefit: The save DCs of your chosen school rises by an additional +1. Special: You can gain this feat multiple times for the same school; once at 21st level and every ten levels thereafter. Its effects stack. [b]Epic Turning[/b] Prerequisite: Greater Turning. Benefit: Your turn attempts deal an additional 1d6 damage to undead and the save DC rises by an additional 1. Special: You can gain this feat multiple times; once at 21st level and every ten levels thereafter. Its effects stack. [b]Epic Weapon Focus[/b] Prerequisite: Supreme Weapon Specialization with selected weapon, fighter level 24th. Benefit: You gain a +2 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times; once at 24th level and every eight levels thereafter. Its effects stack. [b]Epic Weapon Specialization[/b] Prerequisite: Epic Weapon Focus with selected weapon, fighter level 28th. Benefit: You gain a +4 bonus on all damage rolls you make using the selected weapon. Special: You can gain this feat multiple times; once at 28th level and every eight levels thereafter. Its effects stack. [b]Greater Epic Critical[/b] Prerequisite: Epic Critical Benefit: When using the weapon you selected, your critical range is tripled, rather than doubled. [b]Non-Epic Feats[/b] [b]Greater Turning[/b] Prerequisite: Improved Turning. Benefit: Your turn attempts deal an additional 1d6 damage to undead and the save DC rises by an additional 1. [b]Improved Speed[/b] Benefit: Your base speed improves by +10 feet. This bonus stacks with other improvements to your base speed. Special: A barbarian automatically gains this feat at 1st level. [b]Superior Two-Weapon Fighting[/b] Prerequisites: Dex 21, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +16 Benefit: You get a fourth attack with your off-hand weapon, albeit at a -15 penalty. Special: A fighter may select Superior Two-Weapon Fighting as one of his fighter bonus feats. [b]Supreme Weapon Focus[/b] Prerequisite: Greater Weapon Specialization with selected weapon, fighter level 16th. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. [b]Supreme Weapon Specialization[/b] Prerequisite: Supreme Weapon Focus with selected weapon, fighter level 20th. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tequila Sunrise's Epic Level Handbook 3.75
Top