Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tequila Sunrise's Epic Level Handbook 3.75
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 3925026" data-attributes="member: 40398"><p><strong>Epic Campaigns</strong></p><p></p><p><strong>On the Path to Divinity:</strong> This type of campaign is my favored way of playing with epic characters. In this type of campaign, epic characters are on the path to divinity. As a result epic characters begin to shed their mortality and also gain other special abilities as they gain experience (see Epic Powers Below).</p><p><strong>Timeless Body:</strong> At 21st level, an epic character ceases to age physically. They accrue no further age related penalties, but will die naturally when their time is up.</p><p><strong>Ageless:</strong> At 31st level, an epic character will never die naturally.</p><p><strong>Timeless:</strong> At 41st level, an epic character passes the threshold into divinity and gains the ability to alter their physical age at will. If they have accrued any physical age related penalties, such are immediately removed. Even if they choose to appear elderly, their abilities are not affected. Additionally, 41st level characters do not need to drink, eat or sleep (though spellcasters must still rest as usual to regain spells).</p><p><strong>Immortal:</strong> At 51st level, an epic character becomes a true power bound inseparably to the life of the multiverse itself. Even if slain, such a character simply reforms in 5d20 days.</p><p></p><p><strong>Divine Casters:</strong> An epic divine caster becomes more and more his deity’s ally rather than follower. An epic divine character gains an intuitive understanding of magic and henceforth channels his spells directly from the multiverse, rather than through his god. This has no mechanical effect, except that he retains access to his spells in places which have been abandoned by the gods.</p><p></p><p><strong>Item Attunement:</strong> An epic character’s growing divinity and longtime familiarity with magical items gives them the ability to directly improve, or attune, their items without the aid of magic. To attune an item a character must spend the necessary wealth and must spend one day per improvement in solitude with the item. For example Thedros is a 21st level fighter and wishes to improve Desert Sirocco, a +5 flaming burst ghost touch icy burst scimitar. To improve Desert Sirocco's enhancement bonus to +6, Thedros must spend 284,000 gp and spend 1 day is solitude with it. And attuned item operates at a caster level equal to the creator’s character level at the time of attunement. Attuned items operate for any creature who uses them, just as normal items.</p><p></p><p><strong>Epic Powers:</strong> At 21st level and every two levels thereafter, a character gains a power from the following list. Unless otherwise noted an epic power is a spell-like ability that requires a free action to activate or deactivate.</p><p><strong>Damage Reduction:</strong> You gain damage reduction according to the table below. This damage reduction can be bypassed by weapons of certain enhancement strength, or partially bypassed by weapons with lesser enhancement strength (see Damage Reduction under Epic Monsters).</p><p>[code]</p><p>Level DR</p><p>21 5/+1</p><p>25 10/+2</p><p>29 15/+3</p><p>33 20/+4</p><p>37 25/+5</p><p>[/code]</p><p><strong>Death Ward:</strong> You gain the continuous benefits of this spell.</p><p><strong>Detect Auras:</strong> You gain the continuous benefits of <em>detect chaos</em>, <em>detect evil</em>, <em>detect good</em>, <em>detect law</em>, and <em>detect magic</em>.</p><p><strong>Dimension Door:</strong> You can <em>dimension door</em> yourself and one hundred pounds of gear at will.</p><p><strong>Dispel Magic:</strong> You may an effect similar to Dispel Magic XII at will, except that there is no maximum caster level and the dispel DC is 11 + caster level.</p><p><strong>Disintegrate:</strong> At will you can use an effect similar to that of <em>disintegrate</em>, except that it deals 1d6 damage per character level or one tenth that on a successful save.</p><p><strong>Enlarge/Reduce Person:</strong> You gain the continuous benefits of either of these spells. You can go from enlarged to reduced, or vice versa.</p><p><strong>Extra Attunement:</strong> You gain a number of virtual gold pieces that you can use to attune magical items, according to the table below. You can take this power multiple times; its effects stack, though you can never attune any one item beyond your normal level limits.</p><p>[code]</p><p>Level Total Virtual GP</p><p>21 242,000</p><p>23 288,000</p><p>25 507,000</p><p>27 588,000</p><p>29 900,000</p><p>31 1,024,000</p><p>33 1,445,000</p><p>35 1,620,000</p><p>37 1,805,000</p><p>39 2,000,000</p><p>[/code]</p><p><strong>Greater Teleport:</strong> You can <em>greater teleport</em> yourself and one hundred pounds of gear at will. You must have the Teleport epic power to take Greater Teleport.</p><p><strong>Haste:</strong> You gain the continuous benefits of this spell.</p><p><strong>Hit Point Increase:</strong> At each epic level, gain 1 hit point per Hit Die in addition to your usual increase. This increase is cumulative so at 21st level you gain 1 hp per hit die, while at 22nd level you gain 2 hp per hit die, etc… This benefit can never increase your hit points above the maximum for your Hit Dice and Constitution bonus.</p><p><strong>Mind Blank:</strong> You gain the continuous benefits of this spell. You must have the Nondetection epic power to take Mind Blank.</p><p><strong>No Automatic Failures:</strong> You do not automatically any d20 roll when you roll a natural 1.</p><p><strong>Nondetection:</strong> You gain the continuous benefits of this spell.</p><p><strong>Plane Shift:</strong> You can <em>plane shift</em> yourself and one hundred pounds of gear at will. You must have the Teleport epic power to take Plane Shift.</p><p> <strong>See Invisibility:</strong> You gain the continuous benefits of this spell.</p><p><strong>Spell Resistance:</strong> You gain spell resistance equal to 7 + your level.</p><p><strong>Teleport:</strong> You can <em>teleport</em> yourself and one hundred pounds of gear at will. You must have the Dimension Door epic power to take Teleport.</p><p><strong>Tongues:</strong> You gain the continuous benefits of this spell.</p><p><strong>True Seeing:</strong> You gain the continuous benefits of this spell. You must have the See Invisibility epic power to take True Seeing.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3925026, member: 40398"] [b]Epic Campaigns[/b] [b]On the Path to Divinity:[/b] This type of campaign is my favored way of playing with epic characters. In this type of campaign, epic characters are on the path to divinity. As a result epic characters begin to shed their mortality and also gain other special abilities as they gain experience (see Epic Powers Below). [b]Timeless Body:[/b] At 21st level, an epic character ceases to age physically. They accrue no further age related penalties, but will die naturally when their time is up. [b]Ageless:[/b] At 31st level, an epic character will never die naturally. [b]Timeless:[/b] At 41st level, an epic character passes the threshold into divinity and gains the ability to alter their physical age at will. If they have accrued any physical age related penalties, such are immediately removed. Even if they choose to appear elderly, their abilities are not affected. Additionally, 41st level characters do not need to drink, eat or sleep (though spellcasters must still rest as usual to regain spells). [b]Immortal:[/b] At 51st level, an epic character becomes a true power bound inseparably to the life of the multiverse itself. Even if slain, such a character simply reforms in 5d20 days. [b]Divine Casters:[/b] An epic divine caster becomes more and more his deity’s ally rather than follower. An epic divine character gains an intuitive understanding of magic and henceforth channels his spells directly from the multiverse, rather than through his god. This has no mechanical effect, except that he retains access to his spells in places which have been abandoned by the gods. [b]Item Attunement:[/b] An epic character’s growing divinity and longtime familiarity with magical items gives them the ability to directly improve, or attune, their items without the aid of magic. To attune an item a character must spend the necessary wealth and must spend one day per improvement in solitude with the item. For example Thedros is a 21st level fighter and wishes to improve Desert Sirocco, a +5 flaming burst ghost touch icy burst scimitar. To improve Desert Sirocco's enhancement bonus to +6, Thedros must spend 284,000 gp and spend 1 day is solitude with it. And attuned item operates at a caster level equal to the creator’s character level at the time of attunement. Attuned items operate for any creature who uses them, just as normal items. [b]Epic Powers:[/b] At 21st level and every two levels thereafter, a character gains a power from the following list. Unless otherwise noted an epic power is a spell-like ability that requires a free action to activate or deactivate. [b]Damage Reduction:[/b] You gain damage reduction according to the table below. This damage reduction can be bypassed by weapons of certain enhancement strength, or partially bypassed by weapons with lesser enhancement strength (see Damage Reduction under Epic Monsters). [code] Level DR 21 5/+1 25 10/+2 29 15/+3 33 20/+4 37 25/+5 [/code] [b]Death Ward:[/b] You gain the continuous benefits of this spell. [b]Detect Auras:[/b] You gain the continuous benefits of [i]detect chaos[/i], [i]detect evil[/i], [i]detect good[/i], [i]detect law[/i], and [i]detect magic[/i]. [b]Dimension Door:[/b] You can [i]dimension door[/i] yourself and one hundred pounds of gear at will. [b]Dispel Magic:[/b] You may an effect similar to Dispel Magic XII at will, except that there is no maximum caster level and the dispel DC is 11 + caster level. [b]Disintegrate:[/b] At will you can use an effect similar to that of [i]disintegrate[/i], except that it deals 1d6 damage per character level or one tenth that on a successful save. [b]Enlarge/Reduce Person:[/b] You gain the continuous benefits of either of these spells. You can go from enlarged to reduced, or vice versa. [b]Extra Attunement:[/b] You gain a number of virtual gold pieces that you can use to attune magical items, according to the table below. You can take this power multiple times; its effects stack, though you can never attune any one item beyond your normal level limits. [code] Level Total Virtual GP 21 242,000 23 288,000 25 507,000 27 588,000 29 900,000 31 1,024,000 33 1,445,000 35 1,620,000 37 1,805,000 39 2,000,000 [/code] [b]Greater Teleport:[/b] You can [i]greater teleport[/i] yourself and one hundred pounds of gear at will. You must have the Teleport epic power to take Greater Teleport. [b]Haste:[/b] You gain the continuous benefits of this spell. [b]Hit Point Increase:[/b] At each epic level, gain 1 hit point per Hit Die in addition to your usual increase. This increase is cumulative so at 21st level you gain 1 hp per hit die, while at 22nd level you gain 2 hp per hit die, etc… This benefit can never increase your hit points above the maximum for your Hit Dice and Constitution bonus. [b]Mind Blank:[/b] You gain the continuous benefits of this spell. You must have the Nondetection epic power to take Mind Blank. [b]No Automatic Failures:[/b] You do not automatically any d20 roll when you roll a natural 1. [b]Nondetection:[/b] You gain the continuous benefits of this spell. [b]Plane Shift:[/b] You can [i]plane shift[/i] yourself and one hundred pounds of gear at will. You must have the Teleport epic power to take Plane Shift. [b]See Invisibility:[/b] You gain the continuous benefits of this spell. [b]Spell Resistance:[/b] You gain spell resistance equal to 7 + your level. [b]Teleport:[/b] You can [i]teleport[/i] yourself and one hundred pounds of gear at will. You must have the Dimension Door epic power to take Teleport. [b]Tongues:[/b] You gain the continuous benefits of this spell. [b]True Seeing:[/b] You gain the continuous benefits of this spell. You must have the See Invisibility epic power to take True Seeing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tequila Sunrise's Epic Level Handbook 3.75
Top