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Tequila Sunrise's Epic Level Handbook 3.75
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<blockquote data-quote="Tequila Sunrise" data-source="post: 3936018" data-attributes="member: 40398"><p>Yes, there is a ryhme and a reason that I continued normal BAB progressions. My monster design guidelines ensure that no monster has a higher AC than any combat character can expect to miss more than 50% of the time. To be specific, my assumption is that any character who plans to mix it up with physical weapons will have at least an average BAB, a full strength weapon (appropriate for their level) and a full strength stat booster (ditto). This means that their AB will advance at least +1.25 per level. So given that assumption, no monster should have their AC advance more than 1.25 per CR--if you take a gander at my dragon progression, you'll note that their AC advances by exactly that much. Most monster ACs advance at 1 per CR but you get the idea.</p><p></p><p>As to epic saves, my system is effectively the same as the ELH's. Beyond 20th casters still have to really work for decent save DCs and even a character's poor save will pull through at least a few numbers before that natural 20. I should note that I use fractional saves, which evens things out a bit. But even assuming that others don't use fractional saves in their epic game, it just means that multiclass character saves become more like monster saves--they either only pass on a nat 20 or only fail on a nat 1. Not the way I like to run my games but for those who do, it would be simple enough to go back to the ELH's epic saves.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3936018, member: 40398"] Yes, there is a ryhme and a reason that I continued normal BAB progressions. My monster design guidelines ensure that no monster has a higher AC than any combat character can expect to miss more than 50% of the time. To be specific, my assumption is that any character who plans to mix it up with physical weapons will have at least an average BAB, a full strength weapon (appropriate for their level) and a full strength stat booster (ditto). This means that their AB will advance at least +1.25 per level. So given that assumption, no monster should have their AC advance more than 1.25 per CR--if you take a gander at my dragon progression, you'll note that their AC advances by exactly that much. Most monster ACs advance at 1 per CR but you get the idea. As to epic saves, my system is effectively the same as the ELH's. Beyond 20th casters still have to really work for decent save DCs and even a character's poor save will pull through at least a few numbers before that natural 20. I should note that I use fractional saves, which evens things out a bit. But even assuming that others don't use fractional saves in their epic game, it just means that multiclass character saves become more like monster saves--they either only pass on a nat 20 or only fail on a nat 1. Not the way I like to run my games but for those who do, it would be simple enough to go back to the ELH's epic saves. [/QUOTE]
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Tequila Sunrise's Epic Level Handbook 3.75
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