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<blockquote data-quote="Primitive Screwhead" data-source="post: 2916069" data-attributes="member: 20805"><p>Yup, 'View', 'Source' will get you all the pure HTML code.. .asp and php pages have a bit more behind the scenes that wont show up this way.</p><p></p><p>EoM is here on Enworld.. authored by Ranger Wickett...making it one of the most user freindly in regarding to getting the straight dope on what the author *really* meant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There are two versions:</p><p> EoM: Revised which is a point based system were you build your own spells.. very detailed and can be complex. Spells are mainly based on caster level. This is my prefered as I enjoy the extra level of detail you can eek out of the combinations.</p><p></p><p> EoM: Mythic Earth is skill based. Non-casters can take a feat to gain access to a mystic skill and have limited casting ability..meaning Fighters can be self-buffers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Both systems divorce mechanics from flavor, meaning each caster can describe thier 'Evoke: Fire' as it fits the character type. Means balance is less of a concern.</p><p> Both versions also allow the DM to add setting specific restrictions on available spell types. This allows your setting to have all casters using the same basic set of tools.. or restrict Evoke: Fire to just the Red Wizards of Thay {PrC or Feat} if you choose.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2916069, member: 20805"] Yup, 'View', 'Source' will get you all the pure HTML code.. .asp and php pages have a bit more behind the scenes that wont show up this way. EoM is here on Enworld.. authored by Ranger Wickett...making it one of the most user freindly in regarding to getting the straight dope on what the author *really* meant :) There are two versions: EoM: Revised which is a point based system were you build your own spells.. very detailed and can be complex. Spells are mainly based on caster level. This is my prefered as I enjoy the extra level of detail you can eek out of the combinations. EoM: Mythic Earth is skill based. Non-casters can take a feat to gain access to a mystic skill and have limited casting ability..meaning Fighters can be self-buffers :) Both systems divorce mechanics from flavor, meaning each caster can describe thier 'Evoke: Fire' as it fits the character type. Means balance is less of a concern. Both versions also allow the DM to add setting specific restrictions on available spell types. This allows your setting to have all casters using the same basic set of tools.. or restrict Evoke: Fire to just the Red Wizards of Thay {PrC or Feat} if you choose. [/QUOTE]
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