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Tequila's D&D Revamp (in progress)
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<blockquote data-quote="Tequila Sunrise" data-source="post: 2917797" data-attributes="member: 40398"><p>The following is my DMG revamp that I forgot to post the first time.</p><p></p><p>Size Categories: Medium creatures are 1-2 meters tall/long. The averague human is about 1.75 meters tall, so humans are at the tall end of Medium size instead of nicely in the middle but I haven't been able to come up with anything better as of yet. Carrying capacity and equipment weight are off scientifically speaking but otherwise, a colossal giant woulnd't be able to lift his short sword. I calculated all spaces and reaches to exactitude (and fractions of meters) just to be sure that people recognize that a Small combatant does get to strike before a Tiny foe. And yes, a Small creature's reach is only 1.5 meter while Medium is 2 meters.</p><p></p><p>Large and larger size categories grant bonuses to Fort saves and Combat rolls, while granting penalties to Skill checks and Reflex saves. Vice versa for Small and smaller creatures; all bonuses/penalties are +/-2 per size category.</p><p></p><p>Skills: Combat, Hide, Listen, Move Silently and Spot.</p><p>Combat: Special combat maneuvers, Damage and Damage Reduction*.</p><p>*Damage Reduction: A creature with negative damage reduction takes extra damage from physical attacks. </p><p></p><p>Monsters: Instead of creating specific monsters like d&d does (filling up a dozen books in the process), I'm creating monster progressions. Right now all I have is the giant progression; stats for your basic bash-things-over-the-head giant from CR 1 to 20 (size Large to Colossal). Next I'll do outsiders I think and then the rest. This is very slow-going though because of the haphazard nature of my guideline book (MM). Giants, for example, only range from CR 3-13 in MM so I have to estimate where a giant's stats should be at above and below these numbers. I've only been using the MM as my guideline because every monster book seems to have different CR standards.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 2917797, member: 40398"] The following is my DMG revamp that I forgot to post the first time. Size Categories: Medium creatures are 1-2 meters tall/long. The averague human is about 1.75 meters tall, so humans are at the tall end of Medium size instead of nicely in the middle but I haven't been able to come up with anything better as of yet. Carrying capacity and equipment weight are off scientifically speaking but otherwise, a colossal giant woulnd't be able to lift his short sword. I calculated all spaces and reaches to exactitude (and fractions of meters) just to be sure that people recognize that a Small combatant does get to strike before a Tiny foe. And yes, a Small creature's reach is only 1.5 meter while Medium is 2 meters. Large and larger size categories grant bonuses to Fort saves and Combat rolls, while granting penalties to Skill checks and Reflex saves. Vice versa for Small and smaller creatures; all bonuses/penalties are +/-2 per size category. Skills: Combat, Hide, Listen, Move Silently and Spot. Combat: Special combat maneuvers, Damage and Damage Reduction*. *Damage Reduction: A creature with negative damage reduction takes extra damage from physical attacks. Monsters: Instead of creating specific monsters like d&d does (filling up a dozen books in the process), I'm creating monster progressions. Right now all I have is the giant progression; stats for your basic bash-things-over-the-head giant from CR 1 to 20 (size Large to Colossal). Next I'll do outsiders I think and then the rest. This is very slow-going though because of the haphazard nature of my guideline book (MM). Giants, for example, only range from CR 3-13 in MM so I have to estimate where a giant's stats should be at above and below these numbers. I've only been using the MM as my guideline because every monster book seems to have different CR standards. [/QUOTE]
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