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<blockquote data-quote="Primitive Screwhead" data-source="post: 2921713" data-attributes="member: 20805"><p>Sorry, been busy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Look at the extention of the web page address. This one shows ".php"</p><p></p><p>EoM is totally different. Instead of having a list of spells to chose from, like Fireball for instance, you have a list of effects. With the mana points you can bundles these various effects into a spell.</p><p> This means instead of learning 'Fireball', which is always a 20' sphere of flaming death, you learn 'Evoke: Fire' and you decide if you want a sphere, a line, a cone.. or individual flames that leap out and attack your enemies while avoiding your allies...</p><p> You also decide how much of an elemental side effect the spell has. Continuing the flame theme, the spell could simply light off flamable stuff like papers and oil.. or smelt down iron to slag.</p><p></p><p>I am currently building an EoM mage for a game I am joining.. the whole theme is messing around with shadows.. building little men out of them, stepping through them, wrapping them around me, throwing balled up bits at the bad guys...</p><p> And thats the cool thing about the system, it would take a GM months to ensure any player created spells were balanced using the core spell creation system. With EoM..all the spells are created by the player, and automatically balanced by the cost of the spell.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2921713, member: 20805"] Sorry, been busy :) Look at the extention of the web page address. This one shows ".php" EoM is totally different. Instead of having a list of spells to chose from, like Fireball for instance, you have a list of effects. With the mana points you can bundles these various effects into a spell. This means instead of learning 'Fireball', which is always a 20' sphere of flaming death, you learn 'Evoke: Fire' and you decide if you want a sphere, a line, a cone.. or individual flames that leap out and attack your enemies while avoiding your allies... You also decide how much of an elemental side effect the spell has. Continuing the flame theme, the spell could simply light off flamable stuff like papers and oil.. or smelt down iron to slag. I am currently building an EoM mage for a game I am joining.. the whole theme is messing around with shadows.. building little men out of them, stepping through them, wrapping them around me, throwing balled up bits at the bad guys... And thats the cool thing about the system, it would take a GM months to ensure any player created spells were balanced using the core spell creation system. With EoM..all the spells are created by the player, and automatically balanced by the cost of the spell. [/QUOTE]
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