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Tequila's D&D Revamp (in progress)
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<blockquote data-quote="Tequila Sunrise" data-source="post: 2928852" data-attributes="member: 40398"><p>Ok here goes my first attempt at grim n' gritty!</p><p></p><p>-All characters start with 16 hp. The only ways to gain more hp are by Con (add your bonus at each level) and by Toughness (which adds 1 hp to each stage of the 'death spiral' for a total of 4 extra hp).</p><p>-Full Combat ranks are applied to Defense DC in addition to the Offense roll. This means that characters in heavy armor really deserve the label of 'tank'.</p><p>-I've added 2 new special combat maneuvers: Head Bash and Find a Chink in the Armor.</p><p></p><p>Head Bash</p><p>1. Head bashing draws an attack of opportunity from each threatening opponent. If the defender’s attack of opportunity deals any damage, the head bash attempt fails.</p><p>2. Make a melee attack against the defender, ignoring armor bonuses (though shield bonuses are not ignored).</p><p>3. If your initial attack roll is successful, roll damage (modified by damage reduction, as usual). The defender does not take this damage; instead add this damage roll to a second attack roll (modified this time by Strength rather than Dexterity) against the defender’s Fortitude save DC.</p><p>4. If your second attack roll equals or exceeds the defender’s Fortitude save DC, he is stunned for 1 round. (this is typically the moment when Sir Lancelot declares 'Yield, knave!')</p><p></p><p>Find a Chink in the Armor</p><p>1. Finding a chink in the armor is a standard action. Make a melee attack roll normally.</p><p>2. If your attack roll is successful, ignore your opponent’s armor bonus (though shield bonuses are not ignored) and damage reduction the next time you make a melee attack roll.</p><p></p><p>In addition, 2 new feats to make these new maneuvers more useable:</p><p></p><p>Improved Find a Chink in the Armor</p><p>Required: Power Attack, Combat 8 ranks</p><p>Benefit: Finding a Chink in the Armor is a move action rather than a standard action.</p><p></p><p>Improved Head Bash</p><p>Required: Power Attack</p><p>Benefit: You do not draw attacks of opportunity when you head bash an opponent.</p><p></p><p>I also realize that I'm going to have to mod a few feats such as power attack, to account for lesser hp at higher levels. Anyway, what do y'all think?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 2928852, member: 40398"] Ok here goes my first attempt at grim n' gritty! -All characters start with 16 hp. The only ways to gain more hp are by Con (add your bonus at each level) and by Toughness (which adds 1 hp to each stage of the 'death spiral' for a total of 4 extra hp). -Full Combat ranks are applied to Defense DC in addition to the Offense roll. This means that characters in heavy armor really deserve the label of 'tank'. -I've added 2 new special combat maneuvers: Head Bash and Find a Chink in the Armor. Head Bash 1. Head bashing draws an attack of opportunity from each threatening opponent. If the defender’s attack of opportunity deals any damage, the head bash attempt fails. 2. Make a melee attack against the defender, ignoring armor bonuses (though shield bonuses are not ignored). 3. If your initial attack roll is successful, roll damage (modified by damage reduction, as usual). The defender does not take this damage; instead add this damage roll to a second attack roll (modified this time by Strength rather than Dexterity) against the defender’s Fortitude save DC. 4. If your second attack roll equals or exceeds the defender’s Fortitude save DC, he is stunned for 1 round. (this is typically the moment when Sir Lancelot declares 'Yield, knave!') Find a Chink in the Armor 1. Finding a chink in the armor is a standard action. Make a melee attack roll normally. 2. If your attack roll is successful, ignore your opponent’s armor bonus (though shield bonuses are not ignored) and damage reduction the next time you make a melee attack roll. In addition, 2 new feats to make these new maneuvers more useable: Improved Find a Chink in the Armor Required: Power Attack, Combat 8 ranks Benefit: Finding a Chink in the Armor is a move action rather than a standard action. Improved Head Bash Required: Power Attack Benefit: You do not draw attacks of opportunity when you head bash an opponent. I also realize that I'm going to have to mod a few feats such as power attack, to account for lesser hp at higher levels. Anyway, what do y'all think? [/QUOTE]
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