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Terminator as an RPG...HELP needed
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<blockquote data-quote="ValhallaGH" data-source="post: 4124588" data-attributes="member: 41187"><p>It is pretty interesting. A fun side note, that document is also useful if you decide to run it as an M&M series (I vastly prefer 2nd edition but others prefer 1st). It gives you some baseline abilities for the various terminator models and the power level you'd expect from people from that dark future.</p><p></p><p>It sounds like you really, really want to try this as a Storyteller game. The system is about as old as 3.5 D&D, so I'll assume you mean 'new to me and my group' rather than 'completely new'.</p><p>As I said, the new WoD system is great for humans but poor for anything else. Vampires, werewolves, and everything else feels really wonky; even mages (humans with magic) feel off.</p><p>That said, my Storyteller terminator would probably look like this. (This is a <a href="http://pagesperso-orange.fr/mdi/images/bckgrd/bckgrd_big/terminator_004.jpg" target="_blank">combat chassis</a>, not an infiltration model.)</p><p>Attributes:</p><p>Int 1 Str 4 Pres 0</p><p>Wit 2 Dex 2 Man 0</p><p>Res 1 Sta 3 Com 3</p><p>Skills: Brawl 2, Drive 1, Firearms 3, Stealth 1, Weaponry 2</p><p>Merits: Eidetic Memory</p><p>Derived: Size 5, Speed 11, Initiative +5, Defense 2, Armor see below, Health 4/8 (mook/non-mook)</p><p>Special: Armor Chassis - treated as wearing armor 3/4 (bulletproof), this model only takes bashing damage from firearms.</p><p>He's Not Human - takes no penalties from bashing damage, however it can wrap around into lethal damage.</p><p>Attacks: Plasma Rifle 10, Rifle butt 8, Brawling 6</p><p></p><p>Simple, deadly, and capable of destroying most humans (their guns probably do 4 dice of energy damage [which slices through bulletproof armor], maybe 6 if you want to make them be death incarnate) while still being cut down by well armed folks with plasma rifles. </p><p>By comparison, a modern human soldier would have Dex 2, Firearms 2, a 4 damage ballistic rifle, and a 2/3 bulletproof armor. And 4/7 health dots. He'd have a dice pool of 4 to shoot the terminator (all bashing damage), while the terminator would have a dice pool of 6 to shoot the soldier (all lethal). Advantage: terminator.</p><p></p><p>Infiltration models would get more dots of mental attributes, social attributes, skills and merits. Just enough to do what they were built to do, or what they've already done. The problem with statting up terminators is the tendency to make them be too powerful, especially in something like Storyteller.</p><p></p><p>I'm not a fan of savage worlds, though I can see why people like it. I prefer its ancestor systems by PEG, namely Deadlands and Hell on Earth, but it could work.</p><p>You already know that my preferred system would be M&M 2e.</p><p>If you think CP 2020 would work really well and you know the system will be well received then it may be the perfect choice. On the other hand, this is a great opportunity to go with something else you're enthusiastic about. In which case, choose one of the systems you're really enthused about and try working out the rules; if they work well (enough) then get your campaign ready.</p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4124588, member: 41187"] It is pretty interesting. A fun side note, that document is also useful if you decide to run it as an M&M series (I vastly prefer 2nd edition but others prefer 1st). It gives you some baseline abilities for the various terminator models and the power level you'd expect from people from that dark future. It sounds like you really, really want to try this as a Storyteller game. The system is about as old as 3.5 D&D, so I'll assume you mean 'new to me and my group' rather than 'completely new'. As I said, the new WoD system is great for humans but poor for anything else. Vampires, werewolves, and everything else feels really wonky; even mages (humans with magic) feel off. That said, my Storyteller terminator would probably look like this. (This is a [url=http://pagesperso-orange.fr/mdi/images/bckgrd/bckgrd_big/terminator_004.jpg]combat chassis[/url], not an infiltration model.) Attributes: Int 1 Str 4 Pres 0 Wit 2 Dex 2 Man 0 Res 1 Sta 3 Com 3 Skills: Brawl 2, Drive 1, Firearms 3, Stealth 1, Weaponry 2 Merits: Eidetic Memory Derived: Size 5, Speed 11, Initiative +5, Defense 2, Armor see below, Health 4/8 (mook/non-mook) Special: Armor Chassis - treated as wearing armor 3/4 (bulletproof), this model only takes bashing damage from firearms. He's Not Human - takes no penalties from bashing damage, however it can wrap around into lethal damage. Attacks: Plasma Rifle 10, Rifle butt 8, Brawling 6 Simple, deadly, and capable of destroying most humans (their guns probably do 4 dice of energy damage [which slices through bulletproof armor], maybe 6 if you want to make them be death incarnate) while still being cut down by well armed folks with plasma rifles. By comparison, a modern human soldier would have Dex 2, Firearms 2, a 4 damage ballistic rifle, and a 2/3 bulletproof armor. And 4/7 health dots. He'd have a dice pool of 4 to shoot the terminator (all bashing damage), while the terminator would have a dice pool of 6 to shoot the soldier (all lethal). Advantage: terminator. Infiltration models would get more dots of mental attributes, social attributes, skills and merits. Just enough to do what they were built to do, or what they've already done. The problem with statting up terminators is the tendency to make them be too powerful, especially in something like Storyteller. I'm not a fan of savage worlds, though I can see why people like it. I prefer its ancestor systems by PEG, namely Deadlands and Hell on Earth, but it could work. You already know that my preferred system would be M&M 2e. If you think CP 2020 would work really well and you know the system will be well received then it may be the perfect choice. On the other hand, this is a great opportunity to go with something else you're enthusiastic about. In which case, choose one of the systems you're really enthused about and try working out the rules; if they work well (enough) then get your campaign ready. Good Luck! [/QUOTE]
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