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Terminator as an RPG...HELP needed
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<blockquote data-quote="Aries_Omega" data-source="post: 4125465" data-attributes="member: 15693"><p><strong>Tinkering...P.E.A.C.H. this please</strong></p><p></p><p>Please tell me what you think, rate this and help me improve this. This is what I came up with. I figured if the good guys could reprogram a Terminator to send them back in time to protect someone, Skynet would send one back to protect someone that would help construct it. With that in mind I made this....</p><p></p><p>Background: Vince is a T-888, MK 300 version. It is a male infiltrator model that looks like your average 20 something European-American mix male. He is fairly nondescript but well built and strong looking. He was sent back by Skynet to protect a college student named Hector Pineda who will be the one that discovers the use of the alloy coltan for military application, particularly for use with Terminators. He currently is masquerading as his room mate and has hacked the school computer system to always give him classes either with him or nearby so he is within earshot. He is always near Hector and protects him from bullies and from those who would do him harm. Vince's programing prevents him from using weapons unless weapons are used against him or Hector. He is to respond with equal force with the use equal force and rarely uses a full strength punch. Skynet programmed him this way to keep him from coming up on Tech Com's radar as a Terminator.</p><p></p><p>Stats</p><p></p><p>Intelligence: 2 Wits: 2 Presence: 2</p><p>Strength: 4 Dexterity: 3 Stamina: 3</p><p>Presence: 2 Manipulation: 2 Composure: 2</p><p></p><p>Mental Skills: Academics:2, Computer:2, Crafts:1, Investigation:1, Science:1</p><p>Physical Skills: Athletics:2, Brawl:2, Drive:1, Firearms:3, Stealth:1, Weaponry:2</p><p>Social Skills: Intimidation:2, Streetwise:1, Subterfuge:2</p><p>Other Traits: Eidetic Memory</p><p>Health:12</p><p>Willpower: 4</p><p>Size: 7 (looks like a 5)</p><p>Speed: 14</p><p>Initiative Mod: 5</p><p>Defense:2</p><p></p><p>Terminator Abilities:</p><p></p><p>He's Not Human - Takes no penalties from bashing damage, however it can wrap around into lethal damage. Does not feel pain and takes no pain penalty. Considered to be wearing hearing protection without negative penalties. Unaffected by gas or biological agents. He has no fear and is immune to attacks based on emotions unless it can affect machines as well. When he does have to make a roll he has a +5 to all Composure rolls to remain, calm cool and collective.</p><p></p><p>Cybernetic Learning Computer - May earn experience points to improve skills but not physical attributes. Immune to mental control abilities unless it can also effect machines as well.</p><p></p><p>Will He Ever Die - Has a natural Armor Rating of 4/6. May function with any missing body part. When brought to 0 Health if the body is not destroyed completely, a Terminator may make a Stamina+Resolve roll vs. 15 every round to reroute power and continue operation.</p><p></p><p>Mag Sight - Range penalties at medium range with any ranged weapon are ignored and 1/2 for long range. Ignore penalties for fighting in the dark at medium range.</p><p></p><p>Nightvision - Cannot use with other forms of sight. Ignores the Fighting Blind penalties, At long range, reduces the modifier to a -3 penalty. At medium range, ignores the normal Fighting Blind penalties. Short-range shots are performed at -1 penalty.</p><p></p><p>Thermal Sight - Cannot use with other forms of sight. At long range penalty is at -1. No range penalty at medium or closer. No bonus to target objects that are not warm, living targets.</p><p></p><p>Walking Polygraph - Can measure the human body response to detect falsehoods gaining a +5 bonus to detect deception. May use Wits rather then Intelligence for the roll as well.</p><p></p><p>Voice Changer - Once a Terminator can hear a voice for more then a minute it can imitate the voice gaining a +6 to Deception rolls to be able to pass for another person's voice.</p><p></p><p>Hearing: Gains a +3 to listen to audio cues and can hear things from a greater distance.</p><p></p><p>---------------------------------------------------------------</p><p>For those who played oWoD Mage and remember the Hit Mark cyborgs. Can someone tell me what book to find them? I know when our ST used them it was one of the few thing that gave werewolves a run for their money.</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 4125465, member: 15693"] [b]Tinkering...P.E.A.C.H. this please[/b] Please tell me what you think, rate this and help me improve this. This is what I came up with. I figured if the good guys could reprogram a Terminator to send them back in time to protect someone, Skynet would send one back to protect someone that would help construct it. With that in mind I made this.... Background: Vince is a T-888, MK 300 version. It is a male infiltrator model that looks like your average 20 something European-American mix male. He is fairly nondescript but well built and strong looking. He was sent back by Skynet to protect a college student named Hector Pineda who will be the one that discovers the use of the alloy coltan for military application, particularly for use with Terminators. He currently is masquerading as his room mate and has hacked the school computer system to always give him classes either with him or nearby so he is within earshot. He is always near Hector and protects him from bullies and from those who would do him harm. Vince's programing prevents him from using weapons unless weapons are used against him or Hector. He is to respond with equal force with the use equal force and rarely uses a full strength punch. Skynet programmed him this way to keep him from coming up on Tech Com's radar as a Terminator. Stats Intelligence: 2 Wits: 2 Presence: 2 Strength: 4 Dexterity: 3 Stamina: 3 Presence: 2 Manipulation: 2 Composure: 2 Mental Skills: Academics:2, Computer:2, Crafts:1, Investigation:1, Science:1 Physical Skills: Athletics:2, Brawl:2, Drive:1, Firearms:3, Stealth:1, Weaponry:2 Social Skills: Intimidation:2, Streetwise:1, Subterfuge:2 Other Traits: Eidetic Memory Health:12 Willpower: 4 Size: 7 (looks like a 5) Speed: 14 Initiative Mod: 5 Defense:2 Terminator Abilities: He's Not Human - Takes no penalties from bashing damage, however it can wrap around into lethal damage. Does not feel pain and takes no pain penalty. Considered to be wearing hearing protection without negative penalties. Unaffected by gas or biological agents. He has no fear and is immune to attacks based on emotions unless it can affect machines as well. When he does have to make a roll he has a +5 to all Composure rolls to remain, calm cool and collective. Cybernetic Learning Computer - May earn experience points to improve skills but not physical attributes. Immune to mental control abilities unless it can also effect machines as well. Will He Ever Die - Has a natural Armor Rating of 4/6. May function with any missing body part. When brought to 0 Health if the body is not destroyed completely, a Terminator may make a Stamina+Resolve roll vs. 15 every round to reroute power and continue operation. Mag Sight - Range penalties at medium range with any ranged weapon are ignored and 1/2 for long range. Ignore penalties for fighting in the dark at medium range. Nightvision - Cannot use with other forms of sight. Ignores the Fighting Blind penalties, At long range, reduces the modifier to a -3 penalty. At medium range, ignores the normal Fighting Blind penalties. Short-range shots are performed at -1 penalty. Thermal Sight - Cannot use with other forms of sight. At long range penalty is at -1. No range penalty at medium or closer. No bonus to target objects that are not warm, living targets. Walking Polygraph - Can measure the human body response to detect falsehoods gaining a +5 bonus to detect deception. May use Wits rather then Intelligence for the roll as well. Voice Changer - Once a Terminator can hear a voice for more then a minute it can imitate the voice gaining a +6 to Deception rolls to be able to pass for another person's voice. Hearing: Gains a +3 to listen to audio cues and can hear things from a greater distance. --------------------------------------------------------------- For those who played oWoD Mage and remember the Hit Mark cyborgs. Can someone tell me what book to find them? I know when our ST used them it was one of the few thing that gave werewolves a run for their money. [/QUOTE]
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