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Terminator as an RPG...HELP needed
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<blockquote data-quote="Aries_Omega" data-source="post: 4135659" data-attributes="member: 15693"><p>Thanks I didn't think it would work that way.</p><p></p><p></p><p></p><p>At first I was going to go with this...but I think about it more and more I want it so that the average schmo can't hurt him but someone who can handle a large caliber weapon could potentially slow it down. A military heavy weapon could injure it but nothing too lasting. Stuff that is cutting edge stuff aka future weapons that Tech Com has can take one down. I have some more things I was looking at below.</p><p></p><p></p><p></p><p>The answer to all the above is I am a noob at nWoD and didn't read things better. Now that I have better understanding I retract some of that.</p><p></p><p>I was thinking that too. I was thumbing through the "Antagonist" source book and found the entry on "zombies" and was doing some thinking (I know dangerous) and though...."Terminators their computers are not set to think on their own, when they are not set to read/write like when they are not being used for infiltration they are basically a very fast moving zombies". I was thinking to use the rules in that book to get a feel of how to do a system for them. I came up with a few things...dunno how it will work. I liked how with zombies they had the "aspect" system to make different types and I think I may try to do something similar for Terminators since not all are the same. A T-800 is different from a T-1000 and a T-X, but somewhat similar to a newer T-888. I'd imagine a T-800 or T-888 set to "no meat sheath, dummy kill humans mode" would be like a zombie and one set to "I am encased in meat and will infiltrate humans" would be a bit more like a PC.</p><p></p><p>Another thing I was thinking to better represent their "unkillableness" at least for the ones in a human sheath they have health levels like a human...but after that you deal with 10 Body Integrity Levels and their Armor Rating. Once there is no Health they don't have a shell...or at least none to pass them as human. Also Terminators do not have a Defense rating...or at least a poor one unless they have an "advantage" that lets them react more humanlike instead of like a bot. Notice how in the movies the older models don't really move to avoid hits, newer ones do.</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 4135659, member: 15693"] Thanks I didn't think it would work that way. At first I was going to go with this...but I think about it more and more I want it so that the average schmo can't hurt him but someone who can handle a large caliber weapon could potentially slow it down. A military heavy weapon could injure it but nothing too lasting. Stuff that is cutting edge stuff aka future weapons that Tech Com has can take one down. I have some more things I was looking at below. The answer to all the above is I am a noob at nWoD and didn't read things better. Now that I have better understanding I retract some of that. I was thinking that too. I was thumbing through the "Antagonist" source book and found the entry on "zombies" and was doing some thinking (I know dangerous) and though...."Terminators their computers are not set to think on their own, when they are not set to read/write like when they are not being used for infiltration they are basically a very fast moving zombies". I was thinking to use the rules in that book to get a feel of how to do a system for them. I came up with a few things...dunno how it will work. I liked how with zombies they had the "aspect" system to make different types and I think I may try to do something similar for Terminators since not all are the same. A T-800 is different from a T-1000 and a T-X, but somewhat similar to a newer T-888. I'd imagine a T-800 or T-888 set to "no meat sheath, dummy kill humans mode" would be like a zombie and one set to "I am encased in meat and will infiltrate humans" would be a bit more like a PC. Another thing I was thinking to better represent their "unkillableness" at least for the ones in a human sheath they have health levels like a human...but after that you deal with 10 Body Integrity Levels and their Armor Rating. Once there is no Health they don't have a shell...or at least none to pass them as human. Also Terminators do not have a Defense rating...or at least a poor one unless they have an "advantage" that lets them react more humanlike instead of like a bot. Notice how in the movies the older models don't really move to avoid hits, newer ones do. [/QUOTE]
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