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Terminator as an RPG...HELP needed
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<blockquote data-quote="Aries_Omega" data-source="post: 4152860" data-attributes="member: 15693"><p>I am sorry I have not posted in a while. RL has priorty over this but I was excited to read your post on this. </p><p></p><p>As for bullets...Yes...that's what I am looking for. I finally read the book cover to cover more then once and like the mechanic of it. I was thinking just making all damage except aggravated ones be bashing damage. With Health levels they do not take -1's or -2's due to being wounded though...I think that needs to stay rather then extra health levels.</p><p></p><p></p><p></p><p>Agreed for that matter I was thinking that the meat portions of the body heal faster then 1 would every 15 minutes. Also I have seen that rifle used. OMG...talk about awesome.</p><p></p><p></p><p></p><p>I was thinking with melee that they don't have a Defense...period...reason why is most are not programed to bobb and weave. They take the hit and smash what hit them. Now there are some models that have that programed in to one degree or another but by and far...most don't. At least as far as I can tell from what I have seen. As for armor this is what I was thinking. They have Health levels...that is the meat body. They also have a Structural Integrity of 10. That represents what's being held together. Anything that damages the Health levels messes up the meat body...anything that goes past it hits the Structural Integrity. That goes...the terminator is kaput. I am not sure if at that point armor is needed...just that and making damage bashing damage should be enough. The Health levels regenerate faster then normal, structural integrity doesn't...unless they can find something to repair the body. I dunno...I need to kick the idea around more.</p><p></p><p></p><p></p><p>I like that. Very nice. Tell me what you think of above. All of this has been immensely helpful.</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 4152860, member: 15693"] I am sorry I have not posted in a while. RL has priorty over this but I was excited to read your post on this. As for bullets...Yes...that's what I am looking for. I finally read the book cover to cover more then once and like the mechanic of it. I was thinking just making all damage except aggravated ones be bashing damage. With Health levels they do not take -1's or -2's due to being wounded though...I think that needs to stay rather then extra health levels. Agreed for that matter I was thinking that the meat portions of the body heal faster then 1 would every 15 minutes. Also I have seen that rifle used. OMG...talk about awesome. I was thinking with melee that they don't have a Defense...period...reason why is most are not programed to bobb and weave. They take the hit and smash what hit them. Now there are some models that have that programed in to one degree or another but by and far...most don't. At least as far as I can tell from what I have seen. As for armor this is what I was thinking. They have Health levels...that is the meat body. They also have a Structural Integrity of 10. That represents what's being held together. Anything that damages the Health levels messes up the meat body...anything that goes past it hits the Structural Integrity. That goes...the terminator is kaput. I am not sure if at that point armor is needed...just that and making damage bashing damage should be enough. The Health levels regenerate faster then normal, structural integrity doesn't...unless they can find something to repair the body. I dunno...I need to kick the idea around more. I like that. Very nice. Tell me what you think of above. All of this has been immensely helpful. [/QUOTE]
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