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TerpCon Fall 2006 (11/18/06) in College Park (Metaphorical Phoenix)
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<blockquote data-quote="grahamdrew" data-source="post: 3112761" data-attributes="member: 19356"><p>Just to make sure everyone's on the same page, Iain is planning on running AD&D 1st ED and not Spycraft 2.0 (Iain != Ian from Warhorn), and Dan was the one posting that character creation at the table isn't a good idea.</p><p></p><p>I would suggest having pregens available at the very least, for those people who may not be as versed in AD&D character creation. Character creation tends to be the number one time consuming portion of most systems for new players. Capping the amount of time you're willing to spend on character creation ahead of time and sticking to it (if you're not done by X you're playing a pregen) and stocking to it might save you a big headache.</p><p></p><p>That said, Spycraft 2.0 is one of the most time-consuming systems I know for both GM, and player prep (second only to Hackmaster). It definitly runs a lot smoother once you get over the initial prep "hump" and get used to the system. There are still a lot of little details I'm still working out, though. I'm planning on using the 2.0 iconics at my game for players without an existing Living Spycraft character.</p><p></p><p>Andrew Beard</p></blockquote><p></p>
[QUOTE="grahamdrew, post: 3112761, member: 19356"] Just to make sure everyone's on the same page, Iain is planning on running AD&D 1st ED and not Spycraft 2.0 (Iain != Ian from Warhorn), and Dan was the one posting that character creation at the table isn't a good idea. I would suggest having pregens available at the very least, for those people who may not be as versed in AD&D character creation. Character creation tends to be the number one time consuming portion of most systems for new players. Capping the amount of time you're willing to spend on character creation ahead of time and sticking to it (if you're not done by X you're playing a pregen) and stocking to it might save you a big headache. That said, Spycraft 2.0 is one of the most time-consuming systems I know for both GM, and player prep (second only to Hackmaster). It definitly runs a lot smoother once you get over the initial prep "hump" and get used to the system. There are still a lot of little details I'm still working out, though. I'm planning on using the 2.0 iconics at my game for players without an existing Living Spycraft character. Andrew Beard [/QUOTE]
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TerpCon Fall 2006 (11/18/06) in College Park (Metaphorical Phoenix)
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