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Terraforming a "barrens"
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<blockquote data-quote="Chimera" data-source="post: 4060579" data-attributes="member: 2002"><p>All that being said, I'm so flipping tired of the standard "go, Go, Go!!!" mentality in D&D, whereby either players refuse to spend any downtime or GMs rush a plot timeline that doesn't allow for it; that I would be dancing on my chair happy to have players willing to create this kind of downtime. I'd do whatever I could to encourage it.</p><p></p><p>Heck, spend 3-5 years creating this oasis in the barren land. Expand the local settlement on the basis of the food and water provided. Add local NPC friends and allies they've gained over the years of service and development. Heck, even a couple of new students for the Druid to assist with tending the grove! No one at 'cohort' level of loyalty, but friends, allies....</p><p></p><p>...and potential betrayals for future plots.</p><p></p><p>Maybe one of those Druid students is one of the locals who is hoping to take over the place and displace this "outsider". Or maybe s/he is really in the employ of some local baddy who is hoping to steal the decanter or otherwise ruin the heroes. Maybe the local ruler is just "playing along" by allowing them to develop the place, while on his own end, setting long term plots in play to get rid of the heroes and allow him to take over!</p><p></p><p>Maybe a neighboring tribe is now jealous and wants to invade. Maybe an outside group (or other racial group) has never had any use for the area because it had no value and no resources, but now sees the oasis as a valuable jewel, ripe for the taking. Maybe a high flying, passing Black Dragon decides that this is a good place for a new lair.</p><p></p><p>All sorts of things you can do with this.</p></blockquote><p></p>
[QUOTE="Chimera, post: 4060579, member: 2002"] All that being said, I'm so flipping tired of the standard "go, Go, Go!!!" mentality in D&D, whereby either players refuse to spend any downtime or GMs rush a plot timeline that doesn't allow for it; that I would be dancing on my chair happy to have players willing to create this kind of downtime. I'd do whatever I could to encourage it. Heck, spend 3-5 years creating this oasis in the barren land. Expand the local settlement on the basis of the food and water provided. Add local NPC friends and allies they've gained over the years of service and development. Heck, even a couple of new students for the Druid to assist with tending the grove! No one at 'cohort' level of loyalty, but friends, allies.... ...and potential betrayals for future plots. Maybe one of those Druid students is one of the locals who is hoping to take over the place and displace this "outsider". Or maybe s/he is really in the employ of some local baddy who is hoping to steal the decanter or otherwise ruin the heroes. Maybe the local ruler is just "playing along" by allowing them to develop the place, while on his own end, setting long term plots in play to get rid of the heroes and allow him to take over! Maybe a neighboring tribe is now jealous and wants to invade. Maybe an outside group (or other racial group) has never had any use for the area because it had no value and no resources, but now sees the oasis as a valuable jewel, ripe for the taking. Maybe a high flying, passing Black Dragon decides that this is a good place for a new lair. All sorts of things you can do with this. [/QUOTE]
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