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Terrain aid query for public square combat encounter
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<blockquote data-quote="Tony Vargas" data-source="post: 7054333" data-attributes="member: 996"><p>I don't recall the usual domesticated animals in Darksun, but I think there were some that were giant lizards or insects? A large, very slow moving draft-creature could be terrain feature, of sorts. Heck, it could be the makeshift stage.</p><p></p><p>A roman-style arena would have places high up to attach awnings for shade, if the current inhabitants still use them, they'd be a perch for the archer with some concealment.</p><p></p><p>In the past, I've run a 'crowded square' where most of the map has someone standing in any give spot, at the bottom of each round it thins out as non-combatants flee, find cover, or trample eachother. Otherwise, you can use Athletics to push your way through, acrobatics to weave through the crowd (or run on their shoulders or whatever), intimidate to make people scurry out of your way, etc. (even AEs to clear the area of people, if you don't mind walking on bodies). Part of the crowd can coalesce into an Angry Mob, too. </p><p></p><p>Since you have NPCs fighting the bad guys, too, one thing you can do is deduct the helpful or enemy-of-my-enemy NPCs exp value from the total value for the bad guys, just as a rough guide. I've also deducted the exp of such NPCs if they're killed, giving the more cynical players reason to protect NPCs, or at least not use them as total canon fodder.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7054333, member: 996"] I don't recall the usual domesticated animals in Darksun, but I think there were some that were giant lizards or insects? A large, very slow moving draft-creature could be terrain feature, of sorts. Heck, it could be the makeshift stage. A roman-style arena would have places high up to attach awnings for shade, if the current inhabitants still use them, they'd be a perch for the archer with some concealment. In the past, I've run a 'crowded square' where most of the map has someone standing in any give spot, at the bottom of each round it thins out as non-combatants flee, find cover, or trample eachother. Otherwise, you can use Athletics to push your way through, acrobatics to weave through the crowd (or run on their shoulders or whatever), intimidate to make people scurry out of your way, etc. (even AEs to clear the area of people, if you don't mind walking on bodies). Part of the crowd can coalesce into an Angry Mob, too. Since you have NPCs fighting the bad guys, too, one thing you can do is deduct the helpful or enemy-of-my-enemy NPCs exp value from the total value for the bad guys, just as a rough guide. I've also deducted the exp of such NPCs if they're killed, giving the more cynical players reason to protect NPCs, or at least not use them as total canon fodder. [/QUOTE]
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Terrain aid query for public square combat encounter
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