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Terrible 2-Headed Pit Flargug
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<blockquote data-quote="Devon" data-source="post: 232290" data-attributes="member: 1446"><p>Nothing wrong with the name Flargug... it reminds me of the Gugs from Lovecraft's Dreamlands. This Flargug has been warped by psionic terror entities from beyond, so I figured a new name would work best. How about simply "Pit Flargug"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> "Death Flargug"? "Dark Flargug"?</p><p></p><p></p><p>You lost the link, or the whole monster?</p><p></p><p>Here's my copy, if you need it. I may have changed a few words here and there, but it's pretty much the original:</p><p></p><p>Tunnel Flargug </p><p>Huge Beast </p><p>Hit Dice: 16d10+112 (200 hp) </p><p>Initiative: +1 (Dex) </p><p>Speed: 40 ft. </p><p>AC: 21 (-2 size, +2 Dex, +13 natural, -2 rage) </p><p>Attacks: 2 slams +20 melee; or Huge greataxe +20/+15/+10 melee) </p><p>Damage: Slam 2d10+10, Huge greataxe 2d8+15 </p><p>Face/Reach: 5 ft. by 5 ft./10 ft. </p><p>Special Qualities: Constant rage, darkvision 120 ft., ferocity, immunities, sprint </p><p>Saves: Fort +17, Dex +11, Will +6 </p><p>Abilities: Str 30, Dex 12, Con 24, Int 6, Wis 8, Cha 10 </p><p>Skills: Climb +20, Intuit Direction +13, Jump +20, Swim +14 </p><p>Climate/Terrain: Any land and underground </p><p>Organization: Solitary </p><p>Challenge Rating: 12 </p><p>Treasure: None </p><p>Alignment: Usually chaotic evil </p><p>Advancement: 17-32 HD (Huge), 33-48 (Gargantuan) </p><p></p><p>Tunnel Flargugs resemble huge, fur-covered, vaguely humanoid creatures. Their body structure is that of a massive ape, while their head is almost lupine. They walk, and run, like a gorilla, using their tough knuckles to speed themselves along. </p><p></p><p>A Flargug that isn't angry is probably asleep, and even then, it growls to itself and makes little punching motions with its paws. It is impossible to understand what enrages these beasts so, but at least it ensures that there aren't that many of them. </p><p></p><p>Combat </p><p></p><p>Flargugs have no concept whatsoever of fear. They charge straight at their prey, although they are intelligent enough not to, say, cross boiling lava to do so. </p><p></p><p>Constant Rage (Ex): Flargugs are always enraged, as the Barbarian's ability. If somehow magically calmed, they take a -4 to Strength, -4 to Constitution, and a -2 morale penalty to Will saves, but their AC increases by +2. </p><p></p><p>Ferocity (Ex): A Tunnel Flargug is such a tenacious combatant that it continues to fight without penalty even while disabled or dying (see page 129 in the Player's Handbook). </p><p></p><p>Immunities (Ex): Tunnel Flargugs are immune to mind-influencing fear effects </p><p></p><p>Sprint (Ex): Once an hour, a Tunnel Flargug can take a charge action to move ten times its normal speed (400 feet). </p><p></p><p>Tunnel Flargugs receive a +4 racial bonus to Climb, Intuit Direction, and Jump checks.</p></blockquote><p></p>
[QUOTE="Devon, post: 232290, member: 1446"] Nothing wrong with the name Flargug... it reminds me of the Gugs from Lovecraft's Dreamlands. This Flargug has been warped by psionic terror entities from beyond, so I figured a new name would work best. How about simply "Pit Flargug"? :) "Death Flargug"? "Dark Flargug"? You lost the link, or the whole monster? Here's my copy, if you need it. I may have changed a few words here and there, but it's pretty much the original: Tunnel Flargug Huge Beast Hit Dice: 16d10+112 (200 hp) Initiative: +1 (Dex) Speed: 40 ft. AC: 21 (-2 size, +2 Dex, +13 natural, -2 rage) Attacks: 2 slams +20 melee; or Huge greataxe +20/+15/+10 melee) Damage: Slam 2d10+10, Huge greataxe 2d8+15 Face/Reach: 5 ft. by 5 ft./10 ft. Special Qualities: Constant rage, darkvision 120 ft., ferocity, immunities, sprint Saves: Fort +17, Dex +11, Will +6 Abilities: Str 30, Dex 12, Con 24, Int 6, Wis 8, Cha 10 Skills: Climb +20, Intuit Direction +13, Jump +20, Swim +14 Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 12 Treasure: None Alignment: Usually chaotic evil Advancement: 17-32 HD (Huge), 33-48 (Gargantuan) Tunnel Flargugs resemble huge, fur-covered, vaguely humanoid creatures. Their body structure is that of a massive ape, while their head is almost lupine. They walk, and run, like a gorilla, using their tough knuckles to speed themselves along. A Flargug that isn't angry is probably asleep, and even then, it growls to itself and makes little punching motions with its paws. It is impossible to understand what enrages these beasts so, but at least it ensures that there aren't that many of them. Combat Flargugs have no concept whatsoever of fear. They charge straight at their prey, although they are intelligent enough not to, say, cross boiling lava to do so. Constant Rage (Ex): Flargugs are always enraged, as the Barbarian's ability. If somehow magically calmed, they take a -4 to Strength, -4 to Constitution, and a -2 morale penalty to Will saves, but their AC increases by +2. Ferocity (Ex): A Tunnel Flargug is such a tenacious combatant that it continues to fight without penalty even while disabled or dying (see page 129 in the Player's Handbook). Immunities (Ex): Tunnel Flargugs are immune to mind-influencing fear effects Sprint (Ex): Once an hour, a Tunnel Flargug can take a charge action to move ten times its normal speed (400 feet). Tunnel Flargugs receive a +4 racial bonus to Climb, Intuit Direction, and Jump checks. [/QUOTE]
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