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<blockquote data-quote="Gnimish88" data-source="post: 1404980" data-attributes="member: 15041"><p>Suppose I will chip in some of the flashbacks I am now experiencing due to reading some of these stories:</p><p></p><p>- one Warhammer Fantasy Roleplaying game where the GM basically gave everyone magic items except for my character. When I pointed this out, I got a magic skipping stone, 50 skips when used, plus a map to find it again. This was in a party with magic weapons, rings of blasting, and so forth.</p><p></p><p>- a Harn Master Game where the GM actually encouraged and plotted with the other player to kill my character.</p><p></p><p>Both of these examples were with the same GM.</p><p></p><p>My Worst Experience Ever, in game, was in a 2nd edition game where the GM had characters of different levels together, with most around 5th level and a approximately 8th level bladedancer. Basically an 8th level wizard, 8th level fighter, this character actually teleported to a cave at the top of a cliff, webbed the passage close behind him, kill the dragonne in a chamber farther down the cave, and claimed all the treasure for himself when the rest of the party arrived, since it was a solo kill. Then then almost lightning bolted someone when they tried to take a potion. When we pointed out that he was playing a good character, had 'run' ahead of the party then blocked off the cave so that we couldn't catch up with him and was now threatening another character's life over a rather minor item, he justified it by saying that he was protecting our characters by delaying us, it was for the greatest good that he have the magic items, and as the most powerful, he knew what was best. The game almost ended right there, with myself and another player stating we would leave the game if this was how things were gonig to be. As it was, we managed to keep things together with some muttered apologies and distributing the treasure, but I ended up leaving several sessions later anyway, as the player continued to be a total @$$, just a little more controlled.</p></blockquote><p></p>
[QUOTE="Gnimish88, post: 1404980, member: 15041"] Suppose I will chip in some of the flashbacks I am now experiencing due to reading some of these stories: - one Warhammer Fantasy Roleplaying game where the GM basically gave everyone magic items except for my character. When I pointed this out, I got a magic skipping stone, 50 skips when used, plus a map to find it again. This was in a party with magic weapons, rings of blasting, and so forth. - a Harn Master Game where the GM actually encouraged and plotted with the other player to kill my character. Both of these examples were with the same GM. My Worst Experience Ever, in game, was in a 2nd edition game where the GM had characters of different levels together, with most around 5th level and a approximately 8th level bladedancer. Basically an 8th level wizard, 8th level fighter, this character actually teleported to a cave at the top of a cliff, webbed the passage close behind him, kill the dragonne in a chamber farther down the cave, and claimed all the treasure for himself when the rest of the party arrived, since it was a solo kill. Then then almost lightning bolted someone when they tried to take a potion. When we pointed out that he was playing a good character, had 'run' ahead of the party then blocked off the cave so that we couldn't catch up with him and was now threatening another character's life over a rather minor item, he justified it by saying that he was protecting our characters by delaying us, it was for the greatest good that he have the magic items, and as the most powerful, he knew what was best. The game almost ended right there, with myself and another player stating we would leave the game if this was how things were gonig to be. As it was, we managed to keep things together with some muttered apologies and distributing the treasure, but I ended up leaving several sessions later anyway, as the player continued to be a total @$$, just a little more controlled. [/QUOTE]
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