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<blockquote data-quote="Quasqueton" data-source="post: 1404998" data-attributes="member: 3854"><p>Way back I tried to join a new group playing AD&D2. I made up a dwarf fighter for the game session, and the DM worked me into the group.</p><p></p><p>We went down into the underdark to rescue a king's son who had been captured by drow to sacrifice to a demon.</p><p></p><p>A huge battle raged in a drow cavern/temple, with a couple dozen drow and their goons. It was obvious from the beginning that the DM was making up everything as he went along, hitting us hard when we were doing well, and going light when we got worn down. The drow were throwing 3 dice fireballs, poisons had mysterious bonuses or penalties to our saves that we didn't know, and we had random luck rolls that I could never figure out the mechanic (including "god calls").</p><p></p><p>We were trying to fight our way to the alter to stop the boy's sacrifice (we could see the ceremony across the cavern), but everytime it looked like we might interrupt the priests' work, more reinforcements would show up between us, or a wall of X would pop up, etc. </p><p></p><p>This group used no battlemap or minis, so everything was done in the DM's head. He'd let us close some distance, then we'd get interrupted. When the interruption was overcome, we were surprisingly far away from our goal again.</p><p></p><p>When my character finally made it to the alter, the boy was gone and only the portal to who-knows-where was still there, but fading. Thinking to end my character's life (and my one and only game session with this group) in a grand exit, my character leaped through the portal on the pretense that he was looking for the boy.</p><p></p><p>The battle in the cavern raged on, and the DM told me the boy was no where to be seen. He hinted that the portal was collapsing. I started looking around the barren landscape for the boy. The DM suggested I needed to go back before the portal collapsed.</p><p></p><p>"Not before I've rescued that boy," I said.</p><p></p><p>Eventually I ran the timer out on that portal (read: DM's patience) with my looking around. (And the other PCs were debating whether to follow my character through the portal -- something I don't think the DM wanted or could handle.) My character was stuck in the Abyss or where-ever. The DM offered me a god call. I don't know why I took it. I figured I couldn't possibly make whatever roll was required, but I rolled the d20. Then the DM said roll again, and I did. Then the DM said that my god understood why I had risked abandonment in the Abyss, and he was pleased. My character was magically transported back to the Material Plane. <sigh></p><p></p><p>I never went back to that game group.</p><p></p><p>The other Players seemed quite satisfied with how the DM ran the game. <shrug></p><p></p><p>But the most disturbing thing about that game: the DM and his girlfriend would savagely beat their young dog when it got excited or wanted to go outside (interrupting the game). I wish I had said something, or left when I saw that, but I was more meek then, and I was a stranger in a strange land that day.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1404998, member: 3854"] Way back I tried to join a new group playing AD&D2. I made up a dwarf fighter for the game session, and the DM worked me into the group. We went down into the underdark to rescue a king's son who had been captured by drow to sacrifice to a demon. A huge battle raged in a drow cavern/temple, with a couple dozen drow and their goons. It was obvious from the beginning that the DM was making up everything as he went along, hitting us hard when we were doing well, and going light when we got worn down. The drow were throwing 3 dice fireballs, poisons had mysterious bonuses or penalties to our saves that we didn't know, and we had random luck rolls that I could never figure out the mechanic (including "god calls"). We were trying to fight our way to the alter to stop the boy's sacrifice (we could see the ceremony across the cavern), but everytime it looked like we might interrupt the priests' work, more reinforcements would show up between us, or a wall of X would pop up, etc. This group used no battlemap or minis, so everything was done in the DM's head. He'd let us close some distance, then we'd get interrupted. When the interruption was overcome, we were surprisingly far away from our goal again. When my character finally made it to the alter, the boy was gone and only the portal to who-knows-where was still there, but fading. Thinking to end my character's life (and my one and only game session with this group) in a grand exit, my character leaped through the portal on the pretense that he was looking for the boy. The battle in the cavern raged on, and the DM told me the boy was no where to be seen. He hinted that the portal was collapsing. I started looking around the barren landscape for the boy. The DM suggested I needed to go back before the portal collapsed. "Not before I've rescued that boy," I said. Eventually I ran the timer out on that portal (read: DM's patience) with my looking around. (And the other PCs were debating whether to follow my character through the portal -- something I don't think the DM wanted or could handle.) My character was stuck in the Abyss or where-ever. The DM offered me a god call. I don't know why I took it. I figured I couldn't possibly make whatever roll was required, but I rolled the d20. Then the DM said roll again, and I did. Then the DM said that my god understood why I had risked abandonment in the Abyss, and he was pleased. My character was magically transported back to the Material Plane. <sigh> I never went back to that game group. The other Players seemed quite satisfied with how the DM ran the game. <shrug> But the most disturbing thing about that game: the DM and his girlfriend would savagely beat their young dog when it got excited or wanted to go outside (interrupting the game). I wish I had said something, or left when I saw that, but I was more meek then, and I was a stranger in a strange land that day. Quasqueton [/QUOTE]
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