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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1405077" data-attributes="member: 5868"><p>Ab3 makes for great reading. </p><p></p><p>Where's diaglo, BTW? He's got some good horror stories.</p><p></p><p>I don't have any "worst game ever" stories, but I can contribute some of the elements that have been in common from some of the bad games I've played in in the past:</p><p></p><p>- DM PC's, especially those more powerful than the party, and particularly when they're the only ones who seem to be able to solve things.</p><p></p><p>- DM's who act like rules layers, but obviously haven't spent much time reading the rulebook (DM: "You can't do that! The PHB says [something ridiculous]". Me: "But ... [show page] ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />")</p><p></p><p>- Plot nazis. "I don't care that the entire party finds this plot hook here extremely interesting; you're supposed to do XYZ ...". </p><p></p><p>- Random house rules. Mid-session: "XXX works like YYY in my game." Players: "OK." Later: "XXX works like ZZZ in my game." Players: "But you just said???"</p><p></p><p>- Unpublished house rules. Midsession: "You can't do that, that mechanic doesn't work that way in this game." Me: "How was I supposed to know that? You approved the character concept!" DM: "Well, now you know ..."</p><p></p><p>- DM's pet players ... the one who gets all the best stuff, and is clearly markedly better than everyone else at the table, and gets "special hosue rules" applied.</p><p></p><p>- Cheaters. 'Nuff said.</p><p></p><p>Luckily, I've never had all of these in one group/session at the same time.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1405077, member: 5868"] Ab3 makes for great reading. Where's diaglo, BTW? He's got some good horror stories. I don't have any "worst game ever" stories, but I can contribute some of the elements that have been in common from some of the bad games I've played in in the past: - DM PC's, especially those more powerful than the party, and particularly when they're the only ones who seem to be able to solve things. - DM's who act like rules layers, but obviously haven't spent much time reading the rulebook (DM: "You can't do that! The PHB says [something ridiculous]". Me: "But ... [show page] ... :rolleyes:") - Plot nazis. "I don't care that the entire party finds this plot hook here extremely interesting; you're supposed to do XYZ ...". - Random house rules. Mid-session: "XXX works like YYY in my game." Players: "OK." Later: "XXX works like ZZZ in my game." Players: "But you just said???" - Unpublished house rules. Midsession: "You can't do that, that mechanic doesn't work that way in this game." Me: "How was I supposed to know that? You approved the character concept!" DM: "Well, now you know ..." - DM's pet players ... the one who gets all the best stuff, and is clearly markedly better than everyone else at the table, and gets "special hosue rules" applied. - Cheaters. 'Nuff said. Luckily, I've never had all of these in one group/session at the same time. [/QUOTE]
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