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<blockquote data-quote="Zappo" data-source="post: 1405170" data-attributes="member: 633"><p>I've played lots of so-so games, but no real dogs. Fortunately, I largely game with people I know, and I don't associate with the kind of psychos who can create games like those described.</p><p> </p><p> The most disappointing game was my first OD&D tournament. Set in some sort of fantasy Ancient Roman Empire, the first encounter was with a superior number of higher level foes. Two PCs died, the rest (except me) were captured. Trying to find a way to free them, I traveled to the castle where they were imprisoned and threatened the head guy to summon a dragon to destroy his lands unless he released my friends. He didn't fall for it, fair enough. I used a spell to create the illusion of a huge dragon tearing open the ceiling, roaring as he turns to look at the inside. The DM didn't roll anything, and said "ok". And then proceeded as if the spell didn't exist. The NPCs didn't even flinch, they attacked me without hesitation and I don't know how I escaped again.</p><p> Later, having got out somehow, we were in a big city in the middle of a riot; I was invisible but I needed to talk urgently to an officer. But guess what... invisibility can <em>only</em> terminate if you attack someone, or when it expires. And no, attacking a wall doesn't count. I sigh and state that I punch a random guy - we're in a friggin' riot, the worst that can happen is that I'll get a couple of punches in response. Instead, before I can move or do anything else, I get eight sword attacks (the DM doesn't even tell me from where) and die.</p><p> </p><p> There have also been several bad campaigns of several different games, GMed by friends who never GMed before (so I forgive them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Railroading, pet NPCs, consistancy violations just to screw the players, piling external elements on the setting until it collapsed just because they seemed cool, we had all of that but never in the amount some posters described here.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1405170, member: 633"] I've played lots of so-so games, but no real dogs. Fortunately, I largely game with people I know, and I don't associate with the kind of psychos who can create games like those described. The most disappointing game was my first OD&D tournament. Set in some sort of fantasy Ancient Roman Empire, the first encounter was with a superior number of higher level foes. Two PCs died, the rest (except me) were captured. Trying to find a way to free them, I traveled to the castle where they were imprisoned and threatened the head guy to summon a dragon to destroy his lands unless he released my friends. He didn't fall for it, fair enough. I used a spell to create the illusion of a huge dragon tearing open the ceiling, roaring as he turns to look at the inside. The DM didn't roll anything, and said "ok". And then proceeded as if the spell didn't exist. The NPCs didn't even flinch, they attacked me without hesitation and I don't know how I escaped again. Later, having got out somehow, we were in a big city in the middle of a riot; I was invisible but I needed to talk urgently to an officer. But guess what... invisibility can [i]only[/i] terminate if you attack someone, or when it expires. And no, attacking a wall doesn't count. I sigh and state that I punch a random guy - we're in a friggin' riot, the worst that can happen is that I'll get a couple of punches in response. Instead, before I can move or do anything else, I get eight sword attacks (the DM doesn't even tell me from where) and die. There have also been several bad campaigns of several different games, GMed by friends who never GMed before (so I forgive them :p). Railroading, pet NPCs, consistancy violations just to screw the players, piling external elements on the setting until it collapsed just because they seemed cool, we had all of that but never in the amount some posters described here. [/QUOTE]
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