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<blockquote data-quote="Hammerhead" data-source="post: 1405249" data-attributes="member: 73"><p>Well, I have nothing to compare to most of these stories, since I generally only play with a few groups of people. Here, however, are a few pretty bad ones:</p><p></p><p><strong>The Standing Stone</strong> Aside from being a horrible adventure all around, this session was very bad. Since we only had two people to game that day, the DM made a DM "PC" he could play. This NPC kept making comments about how he could kill us, he was so good, and dominated the fights. It turns out that this NPC was several levels higher than us, something the DM claimed would make the game more fun. I still don't know why.</p><p></p><p><strong>Imperium Romanum</strong>This game had an interesting premise: magic was a real force in the Roman Empire, and we were characters trying to make our way in the world. I (inadvertently) may have ruined the game, but it was still pretty bad. The DM asked us to agree on a common background, and we came up with Roman slaves. I made a Jewish Zealot who hated the Empire. The other PCs were a Roman officer, who commanded a squad of legionaires, and a Galic slave who wanted to be a gladiator. The officer pretty much had his squad of guys boss me around the entire time, and the DM prevented me from killing everyone in their sleep. Another highlight was an Egyptian priest named Imhotep. If I had known that everyone else was playing Romans or their lackeys, I might have made a different character. We agreed not to play another session.</p><p></p><p><strong>The Tunnel Game</strong> I name this game thus since the said DM made up his own campaign world, and the only remotely original thing was that a series of underground tunnels connected several small continents, and people fought over these tunnels. We began play at 13th level, where we were immediately captured by giants, despite high ACs and access to teleportation magic. After waking up in a cage, the cleric turned ethereal and tried to escape, until some guy walked in, used some no-save magic to paralyze us, and made us fight in gladiator games. We eventually cooked up another cool plan to escape, and the DM honestly seemed surprised by our insistence to free ourselves from slavery. Funny, that. We later fought a team of super-powerful adventurers who, for some reason, were able to survive being pushed through prismatic walls. Didn't go back to that one.</p><p></p><p>I was also in a really bad Star Wars game where we mostly just wandered around and no action of ours could affect anything. At one point, the Scoundrel convinced a group of Imperial assassins to go after a bad guy, when suddenly, from nowhere, an asteroid hits their ship and they die. This game was later taken over by more competent hands.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 1405249, member: 73"] Well, I have nothing to compare to most of these stories, since I generally only play with a few groups of people. Here, however, are a few pretty bad ones: [b]The Standing Stone[/b] Aside from being a horrible adventure all around, this session was very bad. Since we only had two people to game that day, the DM made a DM "PC" he could play. This NPC kept making comments about how he could kill us, he was so good, and dominated the fights. It turns out that this NPC was several levels higher than us, something the DM claimed would make the game more fun. I still don't know why. [b]Imperium Romanum[/b]This game had an interesting premise: magic was a real force in the Roman Empire, and we were characters trying to make our way in the world. I (inadvertently) may have ruined the game, but it was still pretty bad. The DM asked us to agree on a common background, and we came up with Roman slaves. I made a Jewish Zealot who hated the Empire. The other PCs were a Roman officer, who commanded a squad of legionaires, and a Galic slave who wanted to be a gladiator. The officer pretty much had his squad of guys boss me around the entire time, and the DM prevented me from killing everyone in their sleep. Another highlight was an Egyptian priest named Imhotep. If I had known that everyone else was playing Romans or their lackeys, I might have made a different character. We agreed not to play another session. [b]The Tunnel Game[/b] I name this game thus since the said DM made up his own campaign world, and the only remotely original thing was that a series of underground tunnels connected several small continents, and people fought over these tunnels. We began play at 13th level, where we were immediately captured by giants, despite high ACs and access to teleportation magic. After waking up in a cage, the cleric turned ethereal and tried to escape, until some guy walked in, used some no-save magic to paralyze us, and made us fight in gladiator games. We eventually cooked up another cool plan to escape, and the DM honestly seemed surprised by our insistence to free ourselves from slavery. Funny, that. We later fought a team of super-powerful adventurers who, for some reason, were able to survive being pushed through prismatic walls. Didn't go back to that one. I was also in a really bad Star Wars game where we mostly just wandered around and no action of ours could affect anything. At one point, the Scoundrel convinced a group of Imperial assassins to go after a bad guy, when suddenly, from nowhere, an asteroid hits their ship and they die. This game was later taken over by more competent hands. [/QUOTE]
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