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<blockquote data-quote="WayneLigon" data-source="post: 1405724" data-attributes="member: 3649"><p>Boy, these are some pretty terrible stories. I don't have much to compare <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Esp. not with the original post, or with Teflon Billy's oversexed weretiger. </p><p> </p><p>Most of the really bad games I've been in have been destroyed by arguing players or player vs DM foo. Usually it's someone who just totally Does Not Get It. </p><p> </p><p>I'd GMed a Champions game for a little while, and we were needing new blood. We found this guy through the usually reliable game store bulletin board, and I sent him a one sheet on the campaign and the general tone of the world and such. </p><p> </p><p>I was running an unabashed Silver Age-ish world. Heroes were respected. They didn't kill. They honored the law, within reason. So, New Guy brings in his new PC. Said PC uses some ... questionable build techniques, but nothing truly untoward. It's just a bit more 'efficient' than most people are built. Then once he's in play, it becomes painfully apparent that either he's not read the sheet, or is simply ignoring it. When we break for lunch, we talk and I find out that yes, indeed, he's read the sheet... but he finds the mere <em>concept</em> of <em>not</em> killing an enemy (Enemy def: someone who opposes me in any fashion) to be unthinkable. Literally, he tells me this. So... I try to explain to him how the comics usually work and it's like trying to explain quantum physics to a toddler. I realize about halfway through lunch that he <em>really doesn't grasp</em> this concept of not being rid of his foes, once and for all. </p><p> </p><p>Things rapidly go down hill the next couple of games as I try to salvage the situation, but it's not working. I decide I need a break from the game and put it on hold for a 'few weeks'. New Player says that he'd like to try running a Champions game; he's done so before, and in a weak and truly stupid moment I say... yes. </p><p> </p><p>Next week we show up at his place, ready to play. Show him our characters, and everything is cool though he's wondering why a couple things were not built in the most 'efficient' manner. But still no biggie. We soon have uranium thieves to pounce upon and a combat begins. </p><p> </p><p>Time and again, I've seen people post about the interminable nature of Champions combat, to which I generally respond with handwaving motions. I can and regularly have run three or four combats with multiple opponents within a standard six hour game session. </p><p> </p><p>The people who have posted such tales must have had this guy as a Champions GM. Not that he didn't know the rules; he knew the merchanics just fine. A little too fine, in fact. <em>Five hours later,</em> we're still in the same combat. The villains get knocked out, and always get their full Recoveries. Many are built with Endurance batteries that go off when they get knocked out, so the next round they're back in the fight. It's a running endurance battle by the time we finally fight them to a draw, and they leave with the uranium while I lick my wounds and look for the parts to one of my comrades. Owie. Never went back after that little debacle. </p><p> </p><p>===</p><p> </p><p>There was a Vampire game I was in where the GM apparently had this fixation on street gangs. Street gangs ruled everything, though this being the WoD this was really not so out of place. But they were also combat monsters, all of them. Truly, they were terrible foes. We were vampires, with the power to pump ourselves up to car-tossing strength, resist most mortal weaponry, etc... and we were getting our asses handed to us by these 14- and 15-year old kids with chains and zip guns and baseball bats. They were worse than werewolves, and had the ability to sustain anime-levels of damage. Backhand them into a wall, they reverse in mid-air and use the wall like a trampoline to leap back at you.. that sort of thing. No, they weren't supernatural in the least, either. </p><p> </p><p>No wonder the street gangs did so well in that city... </p><p> </p><p>====</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1405724, member: 3649"] Boy, these are some pretty terrible stories. I don't have much to compare :) Esp. not with the original post, or with Teflon Billy's oversexed weretiger. Most of the really bad games I've been in have been destroyed by arguing players or player vs DM foo. Usually it's someone who just totally Does Not Get It. I'd GMed a Champions game for a little while, and we were needing new blood. We found this guy through the usually reliable game store bulletin board, and I sent him a one sheet on the campaign and the general tone of the world and such. I was running an unabashed Silver Age-ish world. Heroes were respected. They didn't kill. They honored the law, within reason. So, New Guy brings in his new PC. Said PC uses some ... questionable build techniques, but nothing truly untoward. It's just a bit more 'efficient' than most people are built. Then once he's in play, it becomes painfully apparent that either he's not read the sheet, or is simply ignoring it. When we break for lunch, we talk and I find out that yes, indeed, he's read the sheet... but he finds the mere [i]concept[/i] of [i]not[/i] killing an enemy (Enemy def: someone who opposes me in any fashion) to be unthinkable. Literally, he tells me this. So... I try to explain to him how the comics usually work and it's like trying to explain quantum physics to a toddler. I realize about halfway through lunch that he [i]really doesn't grasp[/i] this concept of not being rid of his foes, once and for all. Things rapidly go down hill the next couple of games as I try to salvage the situation, but it's not working. I decide I need a break from the game and put it on hold for a 'few weeks'. New Player says that he'd like to try running a Champions game; he's done so before, and in a weak and truly stupid moment I say... yes. Next week we show up at his place, ready to play. Show him our characters, and everything is cool though he's wondering why a couple things were not built in the most 'efficient' manner. But still no biggie. We soon have uranium thieves to pounce upon and a combat begins. Time and again, I've seen people post about the interminable nature of Champions combat, to which I generally respond with handwaving motions. I can and regularly have run three or four combats with multiple opponents within a standard six hour game session. The people who have posted such tales must have had this guy as a Champions GM. Not that he didn't know the rules; he knew the merchanics just fine. A little too fine, in fact. [i]Five hours later,[/i] we're still in the same combat. The villains get knocked out, and always get their full Recoveries. Many are built with Endurance batteries that go off when they get knocked out, so the next round they're back in the fight. It's a running endurance battle by the time we finally fight them to a draw, and they leave with the uranium while I lick my wounds and look for the parts to one of my comrades. Owie. Never went back after that little debacle. === There was a Vampire game I was in where the GM apparently had this fixation on street gangs. Street gangs ruled everything, though this being the WoD this was really not so out of place. But they were also combat monsters, all of them. Truly, they were terrible foes. We were vampires, with the power to pump ourselves up to car-tossing strength, resist most mortal weaponry, etc... and we were getting our asses handed to us by these 14- and 15-year old kids with chains and zip guns and baseball bats. They were worse than werewolves, and had the ability to sustain anime-levels of damage. Backhand them into a wall, they reverse in mid-air and use the wall like a trampoline to leap back at you.. that sort of thing. No, they weren't supernatural in the least, either. No wonder the street gangs did so well in that city... ==== [/QUOTE]
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