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<blockquote data-quote="Shemeska" data-source="post: 1406001" data-attributes="member: 11697"><p>Most of my bad gaming experiences I can't honestly chalk up to bad DM's, just badly implimented concepts or player/player, player/DM issues.</p><p></p><p>Of course all of these experiences came from one single gaming group that I was introduced to and played in for many of my first DnD games. One of the DM's had a severe problem about not being the DM when he was a player, and in several campaigns he played in he ended up designing both plot and items for himself and other PCs. Balance issues became a problem when his characters almost always were chosen of Mystra with around a +3ECL to balance this out.</p><p></p><p>When this guy ran, lets just say he had a knowledge of FR that I've rarely seen people equal. However he very much played favorites during otherwise very well designed and plotted out adventures. In essence we all got sick of his elves being chaotic good, but acting evil vindictive or haughty neutral. They could do no wrong, and when something bad happened to them there was a powerful NPC waiting in the wings to actually show up, or have the threat of them showing up to lurk over our heads.</p><p></p><p>Then there was the "planescape" game run by a guy who knew nothing about the setting, used artifacts taken straight from fantasy books (ripping off books by Steven Brust as I recall). Now because the FR junkie was a player in that game, the final epic battle (all of the planes shaking events being given the proper plot and character development over all of 4 weeks) that saw Sigil and The Lady of Pain destroyed with little to no explanation, and the spire blown up, featured a battle royale at the ruins of the spire with Ao and the deities of FR showing up to save the day. Literally the only deities that showed up were from FR, and they were kicking ass. Why Ao showed up off of Toril, I don't know.</p><p></p><p>I was not in this next game, but a player in my PS game who first introduced me to the setting and who can run ad lib plots as well as most people do on plots they spend weeks preparing, was running a PS game in which the FR junkie was playing. The FR junkie was willingly ignorant of the setting and was about to be mazed before the campaign ended. He wanted to build an FR style mythal inside Sigil, and was convinced that Mystra would protect his character from The Lady of Pain.</p><p></p><p>In hindsight I did actually enjoy the games in that group and with those folks, just not getting shafted frequently because you weren't the DM's best friend, or a roommate of whoever was the DM at the moment, or said one wrong thing to an elf. The group had some interpersonal issues, but they did introduce me to several settings. And more importantly they showed me what can go wrong in playing and running a game. I learned what not to do in so many cases by example from them, it was from an off key perspective a good thing for my DM education.</p><p></p><p>Still, Teflon Billy's story gives me the creeps over running for a random player on short notice. *shiver*</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1406001, member: 11697"] Most of my bad gaming experiences I can't honestly chalk up to bad DM's, just badly implimented concepts or player/player, player/DM issues. Of course all of these experiences came from one single gaming group that I was introduced to and played in for many of my first DnD games. One of the DM's had a severe problem about not being the DM when he was a player, and in several campaigns he played in he ended up designing both plot and items for himself and other PCs. Balance issues became a problem when his characters almost always were chosen of Mystra with around a +3ECL to balance this out. When this guy ran, lets just say he had a knowledge of FR that I've rarely seen people equal. However he very much played favorites during otherwise very well designed and plotted out adventures. In essence we all got sick of his elves being chaotic good, but acting evil vindictive or haughty neutral. They could do no wrong, and when something bad happened to them there was a powerful NPC waiting in the wings to actually show up, or have the threat of them showing up to lurk over our heads. Then there was the "planescape" game run by a guy who knew nothing about the setting, used artifacts taken straight from fantasy books (ripping off books by Steven Brust as I recall). Now because the FR junkie was a player in that game, the final epic battle (all of the planes shaking events being given the proper plot and character development over all of 4 weeks) that saw Sigil and The Lady of Pain destroyed with little to no explanation, and the spire blown up, featured a battle royale at the ruins of the spire with Ao and the deities of FR showing up to save the day. Literally the only deities that showed up were from FR, and they were kicking ass. Why Ao showed up off of Toril, I don't know. I was not in this next game, but a player in my PS game who first introduced me to the setting and who can run ad lib plots as well as most people do on plots they spend weeks preparing, was running a PS game in which the FR junkie was playing. The FR junkie was willingly ignorant of the setting and was about to be mazed before the campaign ended. He wanted to build an FR style mythal inside Sigil, and was convinced that Mystra would protect his character from The Lady of Pain. In hindsight I did actually enjoy the games in that group and with those folks, just not getting shafted frequently because you weren't the DM's best friend, or a roommate of whoever was the DM at the moment, or said one wrong thing to an elf. The group had some interpersonal issues, but they did introduce me to several settings. And more importantly they showed me what can go wrong in playing and running a game. I learned what not to do in so many cases by example from them, it was from an off key perspective a good thing for my DM education. Still, Teflon Billy's story gives me the creeps over running for a random player on short notice. *shiver* [/QUOTE]
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