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<blockquote data-quote="Hardhead" data-source="post: 1409858" data-attributes="member: 2844"><p>Wow, as long as all the posts are, this has taken forever to read. If you've made it this far, though, let's keep going!</p><p></p><p><em>Worst DM Ever</em>: The group I currently game with is basically a synthesis of two groups that had stopped playing due to attrition, but met thanks to Magic: The Gathering. Anyway, the DM of the old group was an old-school This Is My World And What I Say Goes type. For instance, if we had an NPC to guard, that NPC could be killed without a roll of any dice. This actually happened once, when he announced that they had been killed by an arrow. When others mentioned that there's no way one arrow could kill the NPC and that he hadn't even rolled anyway, he got upset. "She was my NPC," he said. "I can kill her if I want to."</p><p></p><p>After that, my brother and I ran two campaigns (with him running a silightly better short-lived campaign between them). He's actually running again now, and we've managed to bring him around to our way of thinking. His current campaign is actually quite good!</p><p></p><p>But back when he was a bad DM, he ran a Star*Drive campaign (from Alternity), which was only Star*Drive in the vaguest sense of the word. It had magic, and lots of it. None of the locations had anything to do with Star*Drive. My character was captured and replaced by an "evil" version of himself at second level. But it wasn't a short-lived occurence like I originally thought. The evil duplicate wasn't revealed at around 6th or 7th level (and advancement was agonizingly slow in Alternity, so this took a long time!) Then, I got my "real" character back. Part of the duplication process let me remember everything the evil version did, while I was in some kind of cocoon thingy. I figured that'd mean I'd get the XP that the "evil" version did. Nope. When my real character returned, I was far behind everyone else.</p><p></p><p>Also, we started out with two ships in that campaign for reasons too complicated to go into. Long story short, my brother, a friend, and I built a cool ship (the Stargazer, bonus geek points if know the name's origin!) using the ship creation rules down to the tinest detail, mapping it out, and everything. We felt we'd done a cool job building a legal, and also cool ship (it had a couple neat quirks and a cool shape. We were proud). His friends originally from his group bulit a ship which only marginally followed the rules, and only where it gave them lots of kick-ass stuff, had weird nanite healing properties, and a super-intelligent AI. We were very annoyed.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1409858, member: 2844"] Wow, as long as all the posts are, this has taken forever to read. If you've made it this far, though, let's keep going! [i]Worst DM Ever[/i]: The group I currently game with is basically a synthesis of two groups that had stopped playing due to attrition, but met thanks to Magic: The Gathering. Anyway, the DM of the old group was an old-school This Is My World And What I Say Goes type. For instance, if we had an NPC to guard, that NPC could be killed without a roll of any dice. This actually happened once, when he announced that they had been killed by an arrow. When others mentioned that there's no way one arrow could kill the NPC and that he hadn't even rolled anyway, he got upset. "She was my NPC," he said. "I can kill her if I want to." After that, my brother and I ran two campaigns (with him running a silightly better short-lived campaign between them). He's actually running again now, and we've managed to bring him around to our way of thinking. His current campaign is actually quite good! But back when he was a bad DM, he ran a Star*Drive campaign (from Alternity), which was only Star*Drive in the vaguest sense of the word. It had magic, and lots of it. None of the locations had anything to do with Star*Drive. My character was captured and replaced by an "evil" version of himself at second level. But it wasn't a short-lived occurence like I originally thought. The evil duplicate wasn't revealed at around 6th or 7th level (and advancement was agonizingly slow in Alternity, so this took a long time!) Then, I got my "real" character back. Part of the duplication process let me remember everything the evil version did, while I was in some kind of cocoon thingy. I figured that'd mean I'd get the XP that the "evil" version did. Nope. When my real character returned, I was far behind everyone else. Also, we started out with two ships in that campaign for reasons too complicated to go into. Long story short, my brother, a friend, and I built a cool ship (the Stargazer, bonus geek points if know the name's origin!) using the ship creation rules down to the tinest detail, mapping it out, and everything. We felt we'd done a cool job building a legal, and also cool ship (it had a couple neat quirks and a cool shape. We were proud). His friends originally from his group bulit a ship which only marginally followed the rules, and only where it gave them lots of kick-ass stuff, had weird nanite healing properties, and a super-intelligent AI. We were very annoyed. [/QUOTE]
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