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<blockquote data-quote="SinisterMinister" data-source="post: 1413284" data-attributes="member: 11223"><p>Last year I got back into role playing after a several yaer absence. The first group I joined was perhaps the most boring collection of people I ever played with.</p><p></p><p>The 'leader' of the party played some fighter variant with all sorts of special powers that he couldn't tell us about. Every time I question ed why he was able to do something, he would explain that his (self created) character concept comes with lots of limitations along with his powers. In three session I never saw any limitations, just a supernatural *ss-whoopin' machine.</p><p>There was a guy playing a bard who never spoke except to cite (from memory) any piece of infomration out of the core rule books. He could tell the DEX of any monster we came across, but couldn't be bothered to, I don't know, speak to any NPCs.</p><p></p><p>The other people in the party weren't much better. It was like they were court ordered to play D&D. There was no enthusisasm for the game at all.</p><p></p><p>The first session was a by the numbers crawl through a ruined keep. We found a secret entrance through a drain at the back and were able to march through with virtually zero resistance. (We were all 4th level, and were fighting orcs 2-3 at a time).</p><p></p><p>Then we were hired by this guy to retrieve some amulet. As we were leaving town we were attacked by a group of people that we quickly dispatched. On one of the corpses was a note from the guy who just hired us saying "You must get the amulet from them. Don't let them leave town." Why would this guy ask us to get something then order us killed BEFORE WE GOT IT?</p><p></p><p>The party was thouroughly confused after this, so the DM gave up trying to come with "complex" plots, and we were commissioned to another keep where the leaders of the original orcs we killed were based.</p><p></p><p>To get there we had to march through something called "The Forbidden Forest" (can't remember the exact name, but everyone in the world was scared to enter it). In our four days through the most horrible place on the continent, all we ran into were two owlbears.</p><p></p><p>So when we finally get to the second orc stronghold, it's on a mountain that looks eerily like the first one. And sure enough there's a drain in the back! Two strongholds, two identical back doors.</p><p></p><p>I had given the DM the benefit of the doubt, but after three sessions, each more mind numbingly dull than the previous, I bailed.</p></blockquote><p></p>
[QUOTE="SinisterMinister, post: 1413284, member: 11223"] Last year I got back into role playing after a several yaer absence. The first group I joined was perhaps the most boring collection of people I ever played with. The 'leader' of the party played some fighter variant with all sorts of special powers that he couldn't tell us about. Every time I question ed why he was able to do something, he would explain that his (self created) character concept comes with lots of limitations along with his powers. In three session I never saw any limitations, just a supernatural *ss-whoopin' machine. There was a guy playing a bard who never spoke except to cite (from memory) any piece of infomration out of the core rule books. He could tell the DEX of any monster we came across, but couldn't be bothered to, I don't know, speak to any NPCs. The other people in the party weren't much better. It was like they were court ordered to play D&D. There was no enthusisasm for the game at all. The first session was a by the numbers crawl through a ruined keep. We found a secret entrance through a drain at the back and were able to march through with virtually zero resistance. (We were all 4th level, and were fighting orcs 2-3 at a time). Then we were hired by this guy to retrieve some amulet. As we were leaving town we were attacked by a group of people that we quickly dispatched. On one of the corpses was a note from the guy who just hired us saying "You must get the amulet from them. Don't let them leave town." Why would this guy ask us to get something then order us killed BEFORE WE GOT IT? The party was thouroughly confused after this, so the DM gave up trying to come with "complex" plots, and we were commissioned to another keep where the leaders of the original orcs we killed were based. To get there we had to march through something called "The Forbidden Forest" (can't remember the exact name, but everyone in the world was scared to enter it). In our four days through the most horrible place on the continent, all we ran into were two owlbears. So when we finally get to the second orc stronghold, it's on a mountain that looks eerily like the first one. And sure enough there's a drain in the back! Two strongholds, two identical back doors. I had given the DM the benefit of the doubt, but after three sessions, each more mind numbingly dull than the previous, I bailed. [/QUOTE]
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