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<blockquote data-quote="Tales and Chronicles" data-source="post: 7395141" data-attributes="member: 6871653"><p>As the party starts to climb down the cliff-side path, a loud thunder-like noise comes from behind them. On the horizon appears a vision of nightmare; the party quickly recognized the Pasha's Cart of Doom, the fabled cart made from the melted chains of a thousand Chain Demons in the flame of the City of Brass by a thousand Effreet and covered by the gold stolent from the ancient dragon Namewitoomanyixes. </p><p></p><p>In the skies above them is a large flying carriage pulled by<strong> 2 Young Red Dragons</strong> and <strong>2 Blue Dragons</strong> with the Variant Spellcasting trait with Enchantment and Illusions spells. The Dragons act on the same initiative round and can only pulled the cart 45' or take an Action each. </p><p></p><p>Guiding the <strong>Cart of Doom</strong> is the Pasha's majordomo, Guilvert the Unfair, an <strong>Arcanaloth</strong>. The manservant only use its spell to confound to party and try to force them to throw themselves or a friend down the cliff. The Arcanaloth lose the spell <em>Finger of Death</em>,<em> Mindblank</em> and <em>Chain Lightning</em> and gain instead <em>Mental Prison (6)</em>,<em> Project Image</em> (7) and<em> Illusory Dragon (8)</em>. While inside the Carriage, Guilvert has 2 Legendary Actions.</p><p>-<em>Forward and Ram (1 Action)</em>: The Cart move in a 20' straight line and one of the dragon make a grab action against a PC.</p><p>-<em>Fire Doom Ball! </em>(2 Actions): The Arcanaloth mans on of the large side cannon on the rig and fire one 10' diameter shot who deals 2d6 in a 10' radius on impact (ref save for half damage). On Initiative 10, the sphere opens and release the pitiful creatures stuffed inside. The type of creatures is decided by the type of ammunition use by the salvo:</p><p>- <strong>Hell shot</strong>: 2 <strong>Hellhounds</strong>. There's 1 chance in 6 that one of the Hellhounds is merely a <strong>Dog</strong> put there by error by a lazy worker.</p><p>- <strong>Pity Shot</strong>: release 1d8 <strong>Lemure</strong></p><p>- <strong>Smoke Bomb</strong>: release 1d4 <strong>Smoke Mephit</strong></p><p>- <strong>Chaotic Noise bomb</strong>: release 1d4 <strong>Shriekers </strong>and 1d4 <strong>Swarm of Bats</strong></p><p>-<strong> Cubic rounds</strong>: (This ammunition is a cube!) release 1 <strong>Gelatinous Cube</strong> with the who can use <em>Charm Person</em> at DC 12 3/Day</p><p>The <strong>Carriage</strong> itself has an AC of 18 and offer 3/4 cover to anyone inside. It has resistance of every physical damage from non-magical source and 200 HP. When the Cart drop to 0 HP, it falls at the bottom of the chasm and everyone inside or pulling it take 10d10 fall damage. The Arcnaloth, if still present, loses its Legendary Actions.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7395141, member: 6871653"] As the party starts to climb down the cliff-side path, a loud thunder-like noise comes from behind them. On the horizon appears a vision of nightmare; the party quickly recognized the Pasha's Cart of Doom, the fabled cart made from the melted chains of a thousand Chain Demons in the flame of the City of Brass by a thousand Effreet and covered by the gold stolent from the ancient dragon Namewitoomanyixes. In the skies above them is a large flying carriage pulled by[B] 2 Young Red Dragons[/B] and [B]2 Blue Dragons[/B] with the Variant Spellcasting trait with Enchantment and Illusions spells. The Dragons act on the same initiative round and can only pulled the cart 45' or take an Action each. Guiding the [B]Cart of Doom[/B] is the Pasha's majordomo, Guilvert the Unfair, an [B]Arcanaloth[/B]. The manservant only use its spell to confound to party and try to force them to throw themselves or a friend down the cliff. The Arcanaloth lose the spell [I]Finger of Death[/I],[I] Mindblank[/I] and [I]Chain Lightning[/I] and gain instead [I]Mental Prison (6)[/I],[I] Project Image[/I] (7) and[I] Illusory Dragon (8)[/I]. While inside the Carriage, Guilvert has 2 Legendary Actions. -[I]Forward and Ram (1 Action)[/I]: The Cart move in a 20' straight line and one of the dragon make a grab action against a PC. -[I]Fire Doom Ball! [/I](2 Actions): The Arcanaloth mans on of the large side cannon on the rig and fire one 10' diameter shot who deals 2d6 in a 10' radius on impact (ref save for half damage). On Initiative 10, the sphere opens and release the pitiful creatures stuffed inside. The type of creatures is decided by the type of ammunition use by the salvo: - [B]Hell shot[/B]: 2 [B]Hellhounds[/B]. There's 1 chance in 6 that one of the Hellhounds is merely a [B]Dog[/B] put there by error by a lazy worker. - [B]Pity Shot[/B]: release 1d8 [B]Lemure[/B] - [B]Smoke Bomb[/B]: release 1d4 [B]Smoke Mephit[/B] - [B]Chaotic Noise bomb[/B]: release 1d4 [B]Shriekers [/B]and 1d4 [B]Swarm of Bats[/B] -[B] Cubic rounds[/B]: (This ammunition is a cube!) release 1 [B]Gelatinous Cube[/B] with the who can use [I]Charm Person[/I] at DC 12 3/Day The [B]Carriage[/B] itself has an AC of 18 and offer 3/4 cover to anyone inside. It has resistance of every physical damage from non-magical source and 200 HP. When the Cart drop to 0 HP, it falls at the bottom of the chasm and everyone inside or pulling it take 10d10 fall damage. The Arcnaloth, if still present, loses its Legendary Actions. [/QUOTE]
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