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Terror Check and Holy Aura
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<blockquote data-quote="Tabletop Adventures" data-source="post: 4812242" data-attributes="member: 83992"><p><strong>Terror Checks</strong></p><p></p><p>When rolling a <strong>Terror Check</strong>, the default is to roll it against <em>Fidelis</em>. However, there many situations where using another attribute instead may be appropriate. A GM may decide that a possible terror situation is more of a mental threat [roll against <em>Mentus</em>], such as a gloomy, isolated location where one seems to start hearing things. Another situation may present a very immediate physical danger [roll against <em>Corpus</em>], resulting in a strong urge to simply flee.</p><p></p><p>Another way to adjudicate a Terror Check is to allow a player to roll against the character's strongest attribute, if he or she can come up with a reasonable explanation for doing so. Thus a Justiciar with high <em>Corpus</em> might not fear a zombie, trusting in miraculous strength to rip the foul creatures limb from limb. [Roll against <em>Corpus</em>.] However, a ghost - which perhaps cannot even be physically touched - would strike fear in the heart. [Roll against <em>Fidelis</em> as the default.]</p><p></p><p>Likewise, a Justiciar with a strong mind may argue that extensive knowledge has prepared him or her to deal with the concept of demons present in the material world [roll on <em>Mentus</em>] but would be unprepared to deal with the physical remains of a demon's victim, especially once decay has set it. [Roll on <em>Fidelis</em> as the default.]</p><p></p><p>It is certainly reasonable to decide that all Terror Checks will be made against <em>Fidelis</em>, to simplify play. In that case, though, the GM will need to consider the characters' chances of success and be sure that the Task Difficulties are appropriate. </p><p></p><p>Information about Terror Checks can be found on page 11 and pages 31-32 of <em><strong>Against the Darkness</strong></em>, second printing (pages 33-34, first printing).</p></blockquote><p></p>
[QUOTE="Tabletop Adventures, post: 4812242, member: 83992"] [b]Terror Checks[/b] When rolling a [B]Terror Check[/B], the default is to roll it against [I]Fidelis[/I]. However, there many situations where using another attribute instead may be appropriate. A GM may decide that a possible terror situation is more of a mental threat [roll against [I]Mentus[/I]], such as a gloomy, isolated location where one seems to start hearing things. Another situation may present a very immediate physical danger [roll against [I]Corpus[/I]], resulting in a strong urge to simply flee. Another way to adjudicate a Terror Check is to allow a player to roll against the character's strongest attribute, if he or she can come up with a reasonable explanation for doing so. Thus a Justiciar with high [I]Corpus[/I] might not fear a zombie, trusting in miraculous strength to rip the foul creatures limb from limb. [Roll against [I]Corpus[/I].] However, a ghost - which perhaps cannot even be physically touched - would strike fear in the heart. [Roll against [I]Fidelis[/I] as the default.] Likewise, a Justiciar with a strong mind may argue that extensive knowledge has prepared him or her to deal with the concept of demons present in the material world [roll on [I]Mentus[/I]] but would be unprepared to deal with the physical remains of a demon's victim, especially once decay has set it. [Roll on [I]Fidelis[/I] as the default.] It is certainly reasonable to decide that all Terror Checks will be made against [I]Fidelis[/I], to simplify play. In that case, though, the GM will need to consider the characters' chances of success and be sure that the Task Difficulties are appropriate. Information about Terror Checks can be found on page 11 and pages 31-32 of [I][B]Against the Darkness[/B][/I], second printing (pages 33-34, first printing). [/QUOTE]
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