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Terror in Freeport
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009373" data-attributes="member: 18387"><p>I guess I'm alone here in not giving Terror in Freeport less than average. My party did not enjoy the module at all. The book itself is fine, with a great color cover over 32 pages, saddle stitched. The interior art is passable, but did not excite me.</p><p></p><p>It didn't take a full evening for my party to complete the adventure, and most members found the threat level of the challenges to be less than difficult. That, and it had essentially the same theme as Madness in Freeport. I had to seriously beef up the last encounter to give my players a run for their money, and they still handily defeated the challenge. </p><p></p><p>The price of $7.95 is superb for the quality of the book itself, and at that price, I'm certainly not looking for replayability, yet I felt that somehow, this was a rushed product. It was a "Wow, Madness in Freeport sold well. What can we do to follow that up fast?" I wasn't there so I don't really know, but it just felt that way for my players and I.</p><p></p><p>If you're a fan of freeport stuff, this is a good one to maintain a collection. If you're planning on running it any time near running Madness in Freeport, feel free to alter the challenges and the plot to make it look and act different.</p><p></p><p>Some ways good, some ways not-so-good.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009373, member: 18387"] I guess I'm alone here in not giving Terror in Freeport less than average. My party did not enjoy the module at all. The book itself is fine, with a great color cover over 32 pages, saddle stitched. The interior art is passable, but did not excite me. It didn't take a full evening for my party to complete the adventure, and most members found the threat level of the challenges to be less than difficult. That, and it had essentially the same theme as Madness in Freeport. I had to seriously beef up the last encounter to give my players a run for their money, and they still handily defeated the challenge. The price of $7.95 is superb for the quality of the book itself, and at that price, I'm certainly not looking for replayability, yet I felt that somehow, this was a rushed product. It was a "Wow, Madness in Freeport sold well. What can we do to follow that up fast?" I wasn't there so I don't really know, but it just felt that way for my players and I. If you're a fan of freeport stuff, this is a good one to maintain a collection. If you're planning on running it any time near running Madness in Freeport, feel free to alter the challenges and the plot to make it look and act different. Some ways good, some ways not-so-good. [/QUOTE]
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