"Terrorist network" antagonists vs. PCs?

DamionW

First Post
Hey everyone. After reading the 12 orcs vs. 17th level party thread, it got me thinking. Has anyone here run a "network" or "cellular" style threat from many small, low-level enemies against a high-level party, or is it always the singular BBEG and his minions holed up at their castle/cave? It seems that if you had an orc warchief and his 80 bandits hanging around in a fort staging raids, a high level party could wipe them out in a snap with the time to plan an attack. However, if you had those orcs split up into 16 five orc teams skirmishing the local populace and harrasing the player's associates, it would be hard to pin down the threat even for severely powerful characters.

I'm just examining the modern war on terror, where you can draw parallels. The terrorists recognize they can't win in a toe-to-toe fight, so they play a war of attrition and erode support. I could picture a DnD foe where if a mid-high level party fought on an actual battlefield, they'd win hands down. So instead, the low-level enemies erode public support for the players ("Stable their horses, and we'll slaughter your livestock. Sell them food, and your town market will be burnt to a crisp"). If they were intelligent enough (hard for orcs, but not necessarily for other, smarter evil races), then they would start working as small evil NPC parties, not as one big army massing in the field.

To draw further inspiration from events around us, let's look at religion. If Islam is at it's face not a violent religion, as most muslims would posit, then the radical aspects cause an increase in martyrdom and Jihad. What can you imagine a religion based on the deities Erythnul, Gruumsh, or Hextor would cause in terms of Jihad and Martyrdom? I can imagine worshippers walking into a market square just to toss a portable hole into a bag of holding and eject the common shoppers into the astral plane, or to crack a staff of fire in half (a la 2e rules) to blow all the charges at once. Perhaps they'd out of nowhere drive a tun barrel full of alchemist fire right into the Temple of Pelor.

I just wanted to throw that out there and see what DMs have done along these lines. It seems to me I've mainly seen the ECL mechanic used as face value. Got 4 15th level PCs? Then use one CR 15 monster, or a 15th level BBEG wizard, etc. For characters of that renown in a campaign world, and as despised by the evil creatures they're smiting, I can't see why fundamentalist networks wouldn't spring up to counter them off the battlefield rather than on it. What is everyone's opinion and experience in this matter?
 

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I didn't model it specifically on contemporary terrorist networsk, but yes, the goblinoids and their human allies used similar tactics in our 3.0 campaign. The adventurers could never quite get away from fighting goblinoids, no matter what level they reached.
 


I was actually working on a short campaign where the players were going to be fighting human terrorist/freedom fighters. i had hoped to get some moral ambiguity in there and make the characters ave to determine if what they were doing was right or if the terrorists truly were fighting for freedom as they believed....although knowing my players they would just kill the children and elderly as well.

then i learned that flash drives can suddenly be burnt out and that i don't back up information enough -_-

Melon
 


Common terroristic tactics rely on the population to provide cover for them, and IMHO, unless the PC's are running countries they will only be targets due to either opportunity or public exposure. With the latter being not likely in a quasi-medieval world.

In this manner, unless you have goblinoid nations in which they can hide, goblinoid terrorists will be relatively easy to track down.

That being said, if you have a set up like Eberron, where a goblinoid may be looked on suspicously but not driven away immediately... I could easily see a troop of fanatical Kobolds causing damage and destruction in a wide swath on thier way to power.
And could see them being used by a darkly twisted personality for his/her/its own goals in the process.

I tend to keep to the low level critters and provide them with either numbers of better tactics/synergies to match the ECL I am shooting for. I find that this is easier to fudge one way or another when half my group fails to show for various real world reasons. My current campaign is on the cusp of launching into a mega plot in which the BBG is manipulating a sect of goblinoids into breaking open one of the Gates to Xoriat. It should run the PC's up to 14the level.
 

I have use guerilla tactics against the PCs before. Hit and run with weak opponents who then after recuperating come back and hit again at a bad time.

Terrorist type threats I use fairly consistently in D&D, hostage taking, threats to destroy or actual destruction of buildings and civilians (or at higher levels even entire cities).

Martyrdom and suicide attacks are prevalent in most D&D games I think. I occaisonally have soldiers who will fight to the death. And sometimes fairly villains I will purposely have fight to the death in the name of a deity/nation/cause (as will PCs I might add).

I'm planning on using guerilla tactics against against a group of PCs at some point with forest trolls (MMIII) maybe a dozen or so. They'll attack for a couple rounds then run away and heal all of their wounds and then keep attacking.

As an aside terrorism is nothing new. Alexander the Great wiped out whole villages in Afganistan becuase he couldn't distinguish who were the people that were conducting Guerrila/Terrorist attacks against him and who weren't. Both his actions and the actions of the people resisting him can be defined as terrorism. Religious fanaticism isn't new either. People always think whats happening today is new and different that it has never happened before. For example, countless times in history people have fought a war that they thought would be the war to end all wars (guess it wasn't huh?).
 

DamionW said:
I'm not following the reference. Is that a published story/adventure somewhere?
The Battle for Algiers is a famous film about the French military combatting insurrectionists in French-occupied Algiers during the Algerian War of Independance in the early 1950's. It's a thrilling and remarkably even-handed portrayal of the events.

Minas as in 'Minas Tirinth'. 'Nuff said, right?
 

Mallus said:
DamionW said:
Mallus said:
The Battle for Minas Algiers.

That's a very intriguing concept...
I'm not following the reference. Is that a published story/adventure somewhere?
The Battle for Algiers is a famous film about the French military combatting insurrectionists in French-occupied Algiers during the Algerian War of Independance in the early 1950's. It's a thrilling and remarkably even-handed portrayal of the events.

Minas as in 'Minas Tirinth'. 'Nuff said, right?
The Algerian War is also the subject of our play-by-post Modern military game, Wing and Sword.
 


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