Terrors of The Twisted Earth (Print)

PosterBoy

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The wastelands that comprise the Twisted Earth of DARWIN'S WORLD are home to myriad of horrendously-mutated beings, from intelligent character-types worthy of interaction to simply the cannibalistic or predatory creatures that prey on the weak or solitary. Dangers other than the ever-present radiation and the chemically contaminated ecosystem do exist out there, and are rightly feared by all folk of sound mind. Terrors of The Twisted Earth is a sampling of the kind of mutated beasts that pose threats to player characters in DARWIN'S WORLD. Contain in this sourcebook are over 50 mutant monsters and NPC statistics for the standard classes levels 1-20. Written by Dominic Covey and Illustrated by V Shane.

An Ennie Award Honorable Mention!
 

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It took an age for me to work out what was different about the front cover to the Terrors of Twisted Earth. Initially I put it down to the fact that I’d previously seen the illustrations online as part of the electronic lineage of Darwin’s World line. That wasn’t it though. The front cover doesn’t just use colours not commonly seen on RPGs; pale greens and blues with orange highlights but the title text on the book are more discrete than usual. The image of the two adventurers, standing the back of some crashed machine and fighting off some unsavoury mutant creatures dominates the book in a way that cover illustrations don’t often do.

I know. I know. You shouldn’t judge a book by its cover. You probably shouldn’t judge a book by its illustrations either. I’ll tell you what though; for the first time that I can think of this paper production of a PDF product has been such an improvement. I think the improvement is at least partly due to the illustrations. Don’t get me wrong; I rather liked the original and electronic edition but I like this issue better. Standards in the PDF side of the industry keep on rising, in fact, standards in the d20 RPG industry keep on rising and if I had time to go back and re-review some of the first wave of products to appear on GameWyrd then I’m sure I’d find myself being more picky. I think it would be entirely fair to slaughter any attempt to take a PDF product with as many months behind it as Terrors of the Twisted Earth and that tried simply to offer up more-of-the-same-except-on-paper. Luckily, this is not what the paper copy of Terrors of the Twisted Earth does.

The book is a beastiary for the post-apocalyptic, horror, mutant fancy of Darwin’s World. The monsters of the Twisted Earth include a wide range of humans and nearly-humans. The terrors are those mutations that have gone beyond the norm and become something altogether different. If playing in a non-fantasy world seems to be a rather daunting task for you then a book like Terrors does well by reinforcing the similarities and yet also capitalising on the differences. If you enjoyed getting a feel for a fantasy world by learning the biology, where the dragons live, just why its not wise to explore the mines of the misty mountains then you should be able to improve your grasp on the dark future of Darwin’s World by flicking through this book. If you want to know why you might not want to go exploring the sewers of a city washed with pulses of radiation for last hundred years then the Ratbite on page 42 will explain. And yes, there are just more monsters here, 64-pages of them but because the setting is not yet-another cheese fantasy flick these "even-more-monsters" carry undertones of being different. Just undertones might you, nothing that’ll redefine your understanding of roleplaying monsters.

It’s a nice book to hold. It feels weightier than the total of 64 pages would lead you to expect. Presumably we’re befitting from the choice of quality cover and internal paper. The back cover is worth noting too; rather than lots of blank space or a spiel about what you can expect to find in the book (and there’s only so much you can say about a collection of creatures) there are six illustrations of the monsters inside. I said at the start of this review that I thought the illustrations made the different and its because they’re there to grab your attention what you succumb to the tempting of picking the book up and flicking through it. The illustrations aren’t particularly big or bold, in fact the sidebars and the black background boxes of flavour quotes are a more stark contrast to the page. Instead the illustrations nuzzle nicely against the text and slowly draw the eye. If you’re looking for a random creature to throw at your adventures in the Twisted Earth then you’ll have no problem in picking a page at random and using what you find – and if there are any tests for a monster compilation then that must be one of them. It’s this "flick through factor" that is often missing from PDFs, even after they’ve been printed off and although the electronic format has plenty of advantages I think this particular product does better by being on paper.

There’s a fairly decent range of monsters. Typically you’re looking at mutations which are reasonably easy to trace back to a source; Ratbites have rat heritage, Plantmen have plant heritage, Two Headed Mutant Bears have bear heritage and so on. These heritages do a good job of running the gambit from the mundane to the obscure. Then there are creatures without any obvious histories or lines of mutations and they’re always good at keeping players on their toes.

There’s room for improvement, there almost always is, I think side boxes or distinct sections for rumours and whispers about these monsters would have been a welcome addition to the book. Just how common are some of these terrors? What will the average scav know about them?

Darwin’s World fans are encouraged to pick this one up. With this level of quality coming from RPGObjects then the newly announced re-release of Gamma World is going to have stiff competition – and that’s good for consumers.

* This GameWyrd review was first published here.
 

Terrors of the Twisted Earth does its job but little more. By this I mean that it’s a perfectly suitable monster collection for the Darwin’s World setting but doesn’t make that extra effort to be useable by any setting or come up to the standards several recent monster books have established.

What do I mean? Well, the book is broken up into three chapters, an introduction, the mutant creatures, and NPC statistics. Notice anything missing? How about a section on using this with other settings? Yeah, that would’ve been cool. Something like “Fantasy”, “Modern”, “Cyber”, etc… would’ve gone a long way in adding some extra usefulness to this product. For example, since this is a Darwin’s World book, no effort is really made to use spells or spell resistance.

In addition, those standards I mentioned earlier? They usually include doing a little something for those races which are suitable for player use like providing the racial stats, not just, ELC x and Favored Class Y. A minor problem also pops up with the breakdown of creatures by challenge rating. See, the thing is, there’s no page number.

Outside of those complaints, the book is great for those looking for something extra to throw into their campaign. Take for example the Fraxx Steed. Not a powerful creature at a CR of 1, but an excellent method of giving a unique race it’s own unique mount. These strange ostrich looking creatures are just creepy enough to make players go, “Whoa.”

There are other times though when you’re not trying to capture any mood outside of horror or challenge any but the strongest heroes. That’s when you throw the mutagon at ‘em. This dinosaur like reptile is an impressive CR of 16 that not only has a breath of fire, but also can swallow its opponents whole. Not quite as impressive, the terrolops, a mix of different insects, is a worthy CR of 10 with the dreaded rend ability due to its devastating claw attacks. Of course some players are going to be boasting of their near epic levels and that’s when you throw the Death Sentinel at them. This CR 21 beast, while looking something like a jellyfish, is made up of numerous symbiotic creatures and has enough attacks to take down even the most robust warrior with its tentacles and maws. Throw in the fact that it stuns its victims with its tentacles and well, you’re health insurance better be paid up.

The one area that the book fails in is templates. You’d figure with so much radiation there’s be a special do it yourself template or series of tables, like that found in one of Mystic Eye’s Hunt modules, that would allow you to generate dozens of suitable mutations but nope, that’s not in here.

The monsters are all listed in alphabetical order with standard monster blocks followed by background information and a section on combat. Off to the side is Bixby’s notes, the ‘author’ of this tome. Most monsters are exactly one page long with a few having some overlap. Unfortunately, due to the spacing of the notes and illustrations, the text density is only fair. The borders are also illustrated with some scenes of the post-apocalyptic setting and are surprising good but occasionally poke into the main body.

Most of the art is good. V. Shane, Tony Parker and Storn A. Cook did some great work here. Not all of it equal but most of it at or above industry standards. Strangely enough, I feel that most of the interior is better than the front cover. I also think that the back cover, with the creatures no in black and white, is better than the same illustrations on the inside that are black and white.

In my mind, because this is a monster book, it’s really an all-purpose book. It’s not like a book of technology, characters or locations for Darwin’s world, it’s a monster book that could be suitable for all settings. In that regard, it falls slightly short, earning the three star rating. If they can kick up the art just a slight notch and improve the layout just a notch with some all-purpose notes, this is a solid 4. As it is, the monsters make a worthy addition to any campaign and for the Darwin’s World setting, the extra NPC stats from 1st-20th level make this a 4 star product and one that no GM should be without.
 



Terrors of the Twisted Earth does its job but little more. By this I mean that it’s a perfectly suitable monster collection for the Darwin’s World setting but doesn’t make that extra effort to be useable by any setting or come up to the standards several recent monster books have established.

What do I mean? Well, the book is broken up into three chapters, an introduction, the mutant creatures, and NPC statistics. Notice anything missing? How about a section on using this with other settings? Yeah, that would’ve been cool. Something like “Fantasy”, “Modern”, “Cyber”, etc… would’ve gone a long way in adding some extra usefulness to this product. For example, since this is a Darwin’s World book, no effort is really made to use spells or spell resistance.

In addition, those standards I mentioned earlier? They usually include doing a little something for those races which are suitable for player use like providing the racial stats, not just, ELC x and Favored Class Y. A minor problem also pops up with the breakdown of creatures by challenge rating. See, the thing is, there’s no page number.

Outside of those complaints, the book is great for those looking for something extra to throw into their campaign. Take for example the Fraxx Steed. Not a powerful creature at a CR of 1, but an excellent method of giving a unique race it’s own unique mount. These strange ostrich looking creatures are just creepy enough to make players go, “Whoa.”

There are other times though when you’re not trying to capture any mood outside of horror or challenge any but the strongest heroes. That’s when you throw the mutagon at ‘em. This dinosaur like reptile is an impressive CR of 16 that not only has a breath of fire, but also can swallow its opponents whole. Not quite as impressive, the terrolops, a mix of different insects, is a worthy CR of 10 with the dreaded rend ability due to its devastating claw attacks. Of course some players are going to be boasting of their near epic levels and that’s when you throw the Death Sentinel at them. This CR 21 beast, while looking something like a jellyfish, is made up of numerous symbiotic creatures and has enough attacks to take down even the most robust warrior with its tentacles and maws. Throw in the fact that it stuns its victims with its tentacles and well, you’re health insurance better be paid up.

The one area that the book fails in is templates. You’d figure with so much radiation there’s be a special do it yourself template or series of tables, like that found in one of Mystic Eye’s Hunt modules, that would allow you to generate dozens of suitable mutations but nope, that’s not in here.

The monsters are all listed in alphabetical order with standard monster blocks followed by background information and a section on combat. Off to the side is Bixby’s notes, the ‘author’ of this tome. Most monsters are exactly one page long with a few having some overlap. Unfortunately, due to the spacing of the notes and illustrations, the text density is only fair. The borders are also illustrated with some scenes of the post-apocalyptic setting and are surprising good but occasionally poke into the main body.

Most of the art is good. V. Shane, Tony Parker and Storn A. Cook did some great work here. Not all of it equal but most of it at or above industry standards. Strangely enough, I feel that most of the interior is better than the front cover. I also think that the back cover, with the creatures no in black and white, is better than the same illustrations on the inside that are black and white.

In my mind, because this is a monster book, it’s really an all-purpose book. It’s not like a book of technology, characters or locations for Darwin’s world, it’s a monster book that could be suitable for all settings. In that regard, it falls slightly short, earning the three star rating. If they can kick up the art just a slight notch and improve the layout just a notch with some all-purpose notes, this is a solid 4. As it is, the monsters make a worthy addition to any campaign and for the Darwin’s World setting, the extra NPC stats from 1st-20th level make this a 4 star product and one that no GM should be without.
i doubt this will ever be read.. but expecting a monster manual for a POST-APOCALYPTIC setting to flavor it's monsters to fit in a Fantasy.. or other setting is unbelievable. I have had many monster manuals over the years, and non of those creatures could easily be converted to that of Darwin's world.. I mean.. the D&D 3.5E monster manual doesn't show what the humanoids class defense modifiers would be... or if they have resistance to Ballistics or explosive damage...
 


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