Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Terrors of The Twisted Earth (Print)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameWyrd" data-source="post: 2009790" data-attributes="member: 1103"><p>It took an age for me to work out what was different about the front cover to the Terrors of Twisted Earth. Initially I put it down to the fact that I’d previously seen the illustrations online as part of the electronic lineage of Darwin’s World line. That wasn’t it though. The front cover doesn’t just use colours not commonly seen on RPGs; pale greens and blues with orange highlights but the title text on the book are more discrete than usual. The image of the two adventurers, standing the back of some crashed machine and fighting off some unsavoury mutant creatures dominates the book in a way that cover illustrations don’t often do. </p><p></p><p>I know. I know. You shouldn’t judge a book by its cover. You probably shouldn’t judge a book by its illustrations either. I’ll tell you what though; for the first time that I can think of this paper production of a PDF product has been such an improvement. I think the improvement is at least partly due to the illustrations. Don’t get me wrong; I rather liked the original and electronic edition but I like this issue better. Standards in the PDF side of the industry keep on rising, in fact, standards in the d20 RPG industry keep on rising and if I had time to go back and re-review some of the first wave of products to appear on GameWyrd then I’m sure I’d find myself being more picky. I think it would be entirely fair to slaughter any attempt to take a PDF product with as many months behind it as Terrors of the Twisted Earth and that tried simply to offer up more-of-the-same-except-on-paper. Luckily, this is not what the paper copy of Terrors of the Twisted Earth does. </p><p></p><p>The book is a beastiary for the post-apocalyptic, horror, mutant fancy of Darwin’s World. The monsters of the Twisted Earth include a wide range of humans and nearly-humans. The terrors are those mutations that have gone beyond the norm and become something altogether different. If playing in a non-fantasy world seems to be a rather daunting task for you then a book like Terrors does well by reinforcing the similarities and yet also capitalising on the differences. If you enjoyed getting a feel for a fantasy world by learning the biology, where the dragons live, just why its not wise to explore the mines of the misty mountains then you should be able to improve your grasp on the dark future of Darwin’s World by flicking through this book. If you want to know why you might not want to go exploring the sewers of a city washed with pulses of radiation for last hundred years then the Ratbite on page 42 will explain. And yes, there are just more monsters here, 64-pages of them but because the setting is not yet-another cheese fantasy flick these "even-more-monsters" carry undertones of being different. Just undertones might you, nothing that’ll redefine your understanding of roleplaying monsters. </p><p></p><p>It’s a nice book to hold. It feels weightier than the total of 64 pages would lead you to expect. Presumably we’re befitting from the choice of quality cover and internal paper. The back cover is worth noting too; rather than lots of blank space or a spiel about what you can expect to find in the book (and there’s only so much you can say about a collection of creatures) there are six illustrations of the monsters inside. I said at the start of this review that I thought the illustrations made the different and its because they’re there to grab your attention what you succumb to the tempting of picking the book up and flicking through it. The illustrations aren’t particularly big or bold, in fact the sidebars and the black background boxes of flavour quotes are a more stark contrast to the page. Instead the illustrations nuzzle nicely against the text and slowly draw the eye. If you’re looking for a random creature to throw at your adventures in the Twisted Earth then you’ll have no problem in picking a page at random and using what you find – and if there are any tests for a monster compilation then that must be one of them. It’s this "flick through factor" that is often missing from PDFs, even after they’ve been printed off and although the electronic format has plenty of advantages I think this particular product does better by being on paper. </p><p></p><p>There’s a fairly decent range of monsters. Typically you’re looking at mutations which are reasonably easy to trace back to a source; Ratbites have rat heritage, Plantmen have plant heritage, Two Headed Mutant Bears have bear heritage and so on. These heritages do a good job of running the gambit from the mundane to the obscure. Then there are creatures without any obvious histories or lines of mutations and they’re always good at keeping players on their toes. </p><p></p><p>There’s room for improvement, there almost always is, I think side boxes or distinct sections for rumours and whispers about these monsters would have been a welcome addition to the book. Just how common are some of these terrors? What will the average scav know about them? </p><p></p><p>Darwin’s World fans are encouraged to pick this one up. With this level of quality coming from RPGObjects then the newly announced re-release of Gamma World is going to have stiff competition – and that’s good for consumers. </p><p></p><p> * This <a href="http://www.gamewyrd.com" target="_blank">GameWyrd</a> review was first published <a href="http://www.gamewyrd.com/review/176/Terrors_of_the_Twisted_Earth" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="GameWyrd, post: 2009790, member: 1103"] It took an age for me to work out what was different about the front cover to the Terrors of Twisted Earth. Initially I put it down to the fact that I’d previously seen the illustrations online as part of the electronic lineage of Darwin’s World line. That wasn’t it though. The front cover doesn’t just use colours not commonly seen on RPGs; pale greens and blues with orange highlights but the title text on the book are more discrete than usual. The image of the two adventurers, standing the back of some crashed machine and fighting off some unsavoury mutant creatures dominates the book in a way that cover illustrations don’t often do. I know. I know. You shouldn’t judge a book by its cover. You probably shouldn’t judge a book by its illustrations either. I’ll tell you what though; for the first time that I can think of this paper production of a PDF product has been such an improvement. I think the improvement is at least partly due to the illustrations. Don’t get me wrong; I rather liked the original and electronic edition but I like this issue better. Standards in the PDF side of the industry keep on rising, in fact, standards in the d20 RPG industry keep on rising and if I had time to go back and re-review some of the first wave of products to appear on GameWyrd then I’m sure I’d find myself being more picky. I think it would be entirely fair to slaughter any attempt to take a PDF product with as many months behind it as Terrors of the Twisted Earth and that tried simply to offer up more-of-the-same-except-on-paper. Luckily, this is not what the paper copy of Terrors of the Twisted Earth does. The book is a beastiary for the post-apocalyptic, horror, mutant fancy of Darwin’s World. The monsters of the Twisted Earth include a wide range of humans and nearly-humans. The terrors are those mutations that have gone beyond the norm and become something altogether different. If playing in a non-fantasy world seems to be a rather daunting task for you then a book like Terrors does well by reinforcing the similarities and yet also capitalising on the differences. If you enjoyed getting a feel for a fantasy world by learning the biology, where the dragons live, just why its not wise to explore the mines of the misty mountains then you should be able to improve your grasp on the dark future of Darwin’s World by flicking through this book. If you want to know why you might not want to go exploring the sewers of a city washed with pulses of radiation for last hundred years then the Ratbite on page 42 will explain. And yes, there are just more monsters here, 64-pages of them but because the setting is not yet-another cheese fantasy flick these "even-more-monsters" carry undertones of being different. Just undertones might you, nothing that’ll redefine your understanding of roleplaying monsters. It’s a nice book to hold. It feels weightier than the total of 64 pages would lead you to expect. Presumably we’re befitting from the choice of quality cover and internal paper. The back cover is worth noting too; rather than lots of blank space or a spiel about what you can expect to find in the book (and there’s only so much you can say about a collection of creatures) there are six illustrations of the monsters inside. I said at the start of this review that I thought the illustrations made the different and its because they’re there to grab your attention what you succumb to the tempting of picking the book up and flicking through it. The illustrations aren’t particularly big or bold, in fact the sidebars and the black background boxes of flavour quotes are a more stark contrast to the page. Instead the illustrations nuzzle nicely against the text and slowly draw the eye. If you’re looking for a random creature to throw at your adventures in the Twisted Earth then you’ll have no problem in picking a page at random and using what you find – and if there are any tests for a monster compilation then that must be one of them. It’s this "flick through factor" that is often missing from PDFs, even after they’ve been printed off and although the electronic format has plenty of advantages I think this particular product does better by being on paper. There’s a fairly decent range of monsters. Typically you’re looking at mutations which are reasonably easy to trace back to a source; Ratbites have rat heritage, Plantmen have plant heritage, Two Headed Mutant Bears have bear heritage and so on. These heritages do a good job of running the gambit from the mundane to the obscure. Then there are creatures without any obvious histories or lines of mutations and they’re always good at keeping players on their toes. There’s room for improvement, there almost always is, I think side boxes or distinct sections for rumours and whispers about these monsters would have been a welcome addition to the book. Just how common are some of these terrors? What will the average scav know about them? Darwin’s World fans are encouraged to pick this one up. With this level of quality coming from RPGObjects then the newly announced re-release of Gamma World is going to have stiff competition – and that’s good for consumers. * This [url=http://www.gamewyrd.com]GameWyrd[/url] review was first published [url=http://www.gamewyrd.com/review/176/Terrors_of_the_Twisted_Earth]here[/url]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Terrors of The Twisted Earth (Print)
Top