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Test Adventure. Brave souls wanted.
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<blockquote data-quote="GMMichael" data-source="post: 9848610" data-attributes="member: 6685730"><p>I added a secret chamber and another item. Here's my quest log. I'll leave a link to the newest room so you can compare it to the first format - its actions aren't fully linked. Conveniently, the new room has three obvious exits (which might make good places for you to test this system as well)!</p><p></p><p><u>Quest log, Dirk the Daring goes on A Test Adventure:</u></p><p>Arrive at Murdred's Hut.</p><p>Take Murdred's scroll. She's not happy. Emerald ON.</p><p>Tried to persuade Murdred to let me borrow it (MP contest). Needed to use my Hero Point to pull it off (+d6).</p><p>Murdred - Friendly (again)</p><p>Go east to barbican.</p><p>Go south to graveyard.</p><p>Zombie's here. And aggressive - I lost initiative so it got the first strike (4 damage)!</p><p>I finally knick it, we get TIEd up and I kick it away, and it slaps me hard across the face just as I think I'm going to destroy it. I also have 1 health left (11 damage), so I bolt.</p><p>Barbican (halfmax my P contest to get 11, barely scraping through the portcullis without damage)</p><p>Bailey</p><p>Keep</p><p>Reese and Rolly (at village)</p><p>X Ghost</p><p>I'm at death's door, and the ghost wins initiative! A parry to save my life. The only way to win this - I read the scroll, and the ghost dissolves. (Crossing it off) Amethyst ON.</p><p>Reese and Rolly are just shivering in fear. I persuade them to go . . . MP 21. Phew. Didn't want that to take forever. (Update Reese and Rolly's location.)</p><p>Keep - the throne crumbled, revealing a trap door. I'll go down. Why not?</p><p>Landing</p><p>OMG everything's easier to read here. And, of course, I rolled 8 on the healing potion. But, which way to go?</p><p></p><p><a href="https://www.enworld.org/wiki/e_test_landing" target="_blank">Secret landing is here.</a></p><p></p><p>In the above log, I use some full-game rules that aren't in the quick instructions I posted earlier (so you can use them if you want):</p><p>1) Persuasion: move an NPC's attitude one step friendlier, or from Indifferent to Friendly, with an MP Pro and a 4 point difficulty penalty. </p><p>2) Initiative contest: make any attribute contest against the enemy's contest. A Con means the enemy strikes first.</p><p>3) Halfmax: use half of a die's maximum result instead of rolling anytime. (Opponents do this on their contests by getting a 10 on their rolls.)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9848610, member: 6685730"] I added a secret chamber and another item. Here's my quest log. I'll leave a link to the newest room so you can compare it to the first format - its actions aren't fully linked. Conveniently, the new room has three obvious exits (which might make good places for you to test this system as well)! [U]Quest log, Dirk the Daring goes on A Test Adventure:[/U] Arrive at Murdred's Hut. Take Murdred's scroll. She's not happy. Emerald ON. Tried to persuade Murdred to let me borrow it (MP contest). Needed to use my Hero Point to pull it off (+d6). Murdred - Friendly (again) Go east to barbican. Go south to graveyard. Zombie's here. And aggressive - I lost initiative so it got the first strike (4 damage)! I finally knick it, we get TIEd up and I kick it away, and it slaps me hard across the face just as I think I'm going to destroy it. I also have 1 health left (11 damage), so I bolt. Barbican (halfmax my P contest to get 11, barely scraping through the portcullis without damage) Bailey Keep Reese and Rolly (at village) X Ghost I'm at death's door, and the ghost wins initiative! A parry to save my life. The only way to win this - I read the scroll, and the ghost dissolves. (Crossing it off) Amethyst ON. Reese and Rolly are just shivering in fear. I persuade them to go . . . MP 21. Phew. Didn't want that to take forever. (Update Reese and Rolly's location.) Keep - the throne crumbled, revealing a trap door. I'll go down. Why not? Landing OMG everything's easier to read here. And, of course, I rolled 8 on the healing potion. But, which way to go? [URL='https://www.enworld.org/wiki/e_test_landing']Secret landing is here.[/URL] In the above log, I use some full-game rules that aren't in the quick instructions I posted earlier (so you can use them if you want): 1) Persuasion: move an NPC's attitude one step friendlier, or from Indifferent to Friendly, with an MP Pro and a 4 point difficulty penalty. 2) Initiative contest: make any attribute contest against the enemy's contest. A Con means the enemy strikes first. 3) Halfmax: use half of a die's maximum result instead of rolling anytime. (Opponents do this on their contests by getting a 10 on their rolls.) [/QUOTE]
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