Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Test-Based Prerequisites for Prestige Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aries_Omega" data-source="post: 3279040" data-attributes="member: 15693"><p><strong>Paladin Test??</strong></p><p></p><p>I want to thank you all for the help I think I have it. The character is a noble from disgraced noble family that owes fealty to the Church for their help long ago. He is your typical "knight" character. The character is a fighter 4/favored soul 1. He just took the favored soul. Reason is cleric is political and usually requires time in a seminary to learn the non-combat stuff. With a favored soul you are chosen like Moses or something. Anyhow the character and the players all leveled up in the middle of a quest.</p><p></p><p>When they get back the character will of course go to his patron...a powerful bishop who is like Palpatine....good on the outside, evil on the inside. Once he revels his visions from gawd and all, someone sends a bounty hunter (a consecrated harrier) to bring in the character and anyone who helps him. Even if he can't bring him in the bishop urges the character to stand trial and turn themselves in. No matter what they do the character is a church night accused of sorcery and being a warlock. </p><p></p><p>In my world the humans fear magic both for what it can do and it is a sin. Peasants are to immediately let their lord or priest know of ANYTHING remotely magical found...even if it makes their life easier...like a plow+1 or a simple mug that keeps things cold. Magic use and magic items are only to be used by priests (they are pious and thusly are without sin) and nobles (their extreme penitence for a life of luxury and ease) with all spellcasters having to go to a formal school (wizards) and those who are sorcerers either in service to the Church (you are born evil and in sin...repent and work a lifetime for the Church or be damned to Hell) or are renegades to be hunted.</p><p></p><p>Anyways with that said...favored soul presents a problem. Was his vision from the Abbadarian Adversary that is disguised as the Empyrean Creator? Is he truly powered from a good divine source? He never went thought the trials to become a cleric, nor did his work his ass off in the seminary to be ordained. So...to prove his innocence he has to go on a quest...for a herring...just kidding...some relic. </p><p></p><p>I figured something that ironically is tied to a holiday coming up. He can bring his friends (the other PC's) if he wants. The bishop is hoping that the characters will get rid of former allies and open seals to other planes by accident in order to fulfill a deal he made with extraplanar baddies long ago. That and it make him look good that his person he sponsored into church knighthood, from a family of bad apples is so good and holy. The bishop is a behind the scenes bad guy.</p><p></p><p>The quest for the holy whatchamacallit I think has just about everything. The relic is guarded by a fallen knight...one that is cursed to guard the relic...a death knight. IMHO, the requirement of turning the undead is a low priority out of all of the ones listed. Alignment, casting protection vs. evil as a divine spell are two of the higher with everything else being needed too. Mounted combat is nice but on the lower end of needed.</p><p></p><p>Here is how the requirements are tested....</p><p></p><ul> <li data-xf-list-type="ul">Base a +4, mounted combat and ride skill: Bad terrain and have to fight undead cavalry to get near the keep.</li> <li data-xf-list-type="ul">Cast protection vs. evil: To prevent possesion from the various undead around the keep and to prevent being effected by various extraplanar beasties that are summoned there by disturbing things in the keep.</li> <li data-xf-list-type="ul">Knowledge skills...the death knight cursed to guard the holy relic will only fight and revel the relics location to those who can keep a moderately intelligent conversation dealing with things important to Church Knights.</li> </ul><p></p><p>With that...how do you test lawful goodness? The player mind you was going to become all Mr Good guy then do the Darth Vader thing. I was perhaps going to foreshadow this by having the death knight be the character from an alternate future? Is this quest too cheesy? Does it smell of gouda? What is your alls take on this?</p><p></p><p>Edit - If I decide to go with this...should it be consecrated harrier or a church inquisitor that brings him back for trial? The character is a knight to the church. There is an argument for either you know.</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 3279040, member: 15693"] [b]Paladin Test??[/b] I want to thank you all for the help I think I have it. The character is a noble from disgraced noble family that owes fealty to the Church for their help long ago. He is your typical "knight" character. The character is a fighter 4/favored soul 1. He just took the favored soul. Reason is cleric is political and usually requires time in a seminary to learn the non-combat stuff. With a favored soul you are chosen like Moses or something. Anyhow the character and the players all leveled up in the middle of a quest. When they get back the character will of course go to his patron...a powerful bishop who is like Palpatine....good on the outside, evil on the inside. Once he revels his visions from gawd and all, someone sends a bounty hunter (a consecrated harrier) to bring in the character and anyone who helps him. Even if he can't bring him in the bishop urges the character to stand trial and turn themselves in. No matter what they do the character is a church night accused of sorcery and being a warlock. In my world the humans fear magic both for what it can do and it is a sin. Peasants are to immediately let their lord or priest know of ANYTHING remotely magical found...even if it makes their life easier...like a plow+1 or a simple mug that keeps things cold. Magic use and magic items are only to be used by priests (they are pious and thusly are without sin) and nobles (their extreme penitence for a life of luxury and ease) with all spellcasters having to go to a formal school (wizards) and those who are sorcerers either in service to the Church (you are born evil and in sin...repent and work a lifetime for the Church or be damned to Hell) or are renegades to be hunted. Anyways with that said...favored soul presents a problem. Was his vision from the Abbadarian Adversary that is disguised as the Empyrean Creator? Is he truly powered from a good divine source? He never went thought the trials to become a cleric, nor did his work his ass off in the seminary to be ordained. So...to prove his innocence he has to go on a quest...for a herring...just kidding...some relic. I figured something that ironically is tied to a holiday coming up. He can bring his friends (the other PC's) if he wants. The bishop is hoping that the characters will get rid of former allies and open seals to other planes by accident in order to fulfill a deal he made with extraplanar baddies long ago. That and it make him look good that his person he sponsored into church knighthood, from a family of bad apples is so good and holy. The bishop is a behind the scenes bad guy. The quest for the holy whatchamacallit I think has just about everything. The relic is guarded by a fallen knight...one that is cursed to guard the relic...a death knight. IMHO, the requirement of turning the undead is a low priority out of all of the ones listed. Alignment, casting protection vs. evil as a divine spell are two of the higher with everything else being needed too. Mounted combat is nice but on the lower end of needed. Here is how the requirements are tested.... [list] [*]Base a +4, mounted combat and ride skill: Bad terrain and have to fight undead cavalry to get near the keep. [*]Cast protection vs. evil: To prevent possesion from the various undead around the keep and to prevent being effected by various extraplanar beasties that are summoned there by disturbing things in the keep. [*]Knowledge skills...the death knight cursed to guard the holy relic will only fight and revel the relics location to those who can keep a moderately intelligent conversation dealing with things important to Church Knights. [/list] With that...how do you test lawful goodness? The player mind you was going to become all Mr Good guy then do the Darth Vader thing. I was perhaps going to foreshadow this by having the death knight be the character from an alternate future? Is this quest too cheesy? Does it smell of gouda? What is your alls take on this? Edit - If I decide to go with this...should it be consecrated harrier or a church inquisitor that brings him back for trial? The character is a knight to the church. There is an argument for either you know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Test-Based Prerequisites for Prestige Classes
Top