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Test Drive Tie-in Fiction
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<blockquote data-quote="grimslade" data-source="post: 3640564" data-attributes="member: 6061"><p>I think this is the attitude that Paul wants to change. His main argument seems to ask "Is there an assurance of quality with "original" fiction more so than tie-in fiction?" or to put it another way "Can tie-in fiction be great fiction or is it reduced to the dust bin by using a shared setting?"</p><p></p><p>I know I have read a lot of really bad "original" fiction and some good tie-in fiction. The good tie-in fiction is, however, a much smaller subset of the whole. I like Paul's work and look for his titles. He belongs in that small subset. This is in spite of the fact that I generally dislike the Forgotten Realms. </p><p></p><p>A lot of tie-in fiction reads, to me, like contract work, formulaic and bland. Sometimes there are stories that are shoehorned into the setting, which is jarring. The setting becomes a straight jacket to others. A lot of game settings make no cohesive sense and this shackles the author to illogical and contradictory facts that ruin a readers suspension of disbelief. </p><p></p><p>Writing a ripping good tale that grows organically out of the setting is a tall task. You need to blend the collective imaginations of several authors and designers into your unique story.</p><p>I think the next difficulty is getting the word out about a good tie-in author.</p></blockquote><p></p>
[QUOTE="grimslade, post: 3640564, member: 6061"] I think this is the attitude that Paul wants to change. His main argument seems to ask "Is there an assurance of quality with "original" fiction more so than tie-in fiction?" or to put it another way "Can tie-in fiction be great fiction or is it reduced to the dust bin by using a shared setting?" I know I have read a lot of really bad "original" fiction and some good tie-in fiction. The good tie-in fiction is, however, a much smaller subset of the whole. I like Paul's work and look for his titles. He belongs in that small subset. This is in spite of the fact that I generally dislike the Forgotten Realms. A lot of tie-in fiction reads, to me, like contract work, formulaic and bland. Sometimes there are stories that are shoehorned into the setting, which is jarring. The setting becomes a straight jacket to others. A lot of game settings make no cohesive sense and this shackles the author to illogical and contradictory facts that ruin a readers suspension of disbelief. Writing a ripping good tale that grows organically out of the setting is a tall task. You need to blend the collective imaginations of several authors and designers into your unique story. I think the next difficulty is getting the word out about a good tie-in author. [/QUOTE]
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